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Anime Dice Fusion: How the Fusing Machine Works, Frame by Frame

What the Fusing machine does in Anime Dice, frame by frame from UPD 5 day-one footage: three slots, a cash-priced Fuse button, a rolled result, a Celestial tooltip.

21/9/2026 UPD 5 Última actualización: 21/9/2026 Contenido en inglés (fallback) 10 min de lectura

Preguntas frecuentes

What is the Fusing machine in Anime Dice?
A dark machine building in the hub with a purple FUSING sign, new on the UPD 5 client we filmed on launch day. Its panel stacks three of your units into a core, then rolls one result unit. The panel's entire instruction is one printed sentence: Fuse units with similar chances for the best results!
Where is the Fusing machine in Anime Dice?
In the hub world. Our frame catches it on the right side of the hub plaza — a dark building with the purple FUSING sign over a glowing purple doorway — while the player character walks toward it. It sits in the same open plaza as the other hub stalls.
How much does fusing cost in Anime Dice?
Cash, and the price lives on the button itself. Once all three slots are filled, the button stops reading Fuse and prints the fee — $4.4sx on the one loaded fuse we captured. The empty panel shows no price at all, and no screen explains how the fee is calculated, so that single number is an observation, not a formula.
Does fusing guarantee a better unit in Anime Dice?
No. The panel promises nothing of the kind, and the creator's own fuses argue against assuming it: his first fusion drew an I'm-not-impressed reaction at 5:39, and at 13:48 a fusion returned what he describes as the same thing he already had — the same thing came up... I lost for nothing. At 8:43 he sums the mechanic up as there's a chance... it's not guaranteed.
What is the Celestial label in Anime Dice?
A rarity-coloured tag we read on exactly one tooltip: hovering the loaded panel's output silhouette named it Titanic Jin-woo with a purple Celestial tag, Level 1, $773b/s and 1 in 25qd. Celestial appears on no frame we had catalogued before this video, so we cannot say whether it is new in UPD 5 or where it sits on the rarity ladder.
Can fusing leave you worse off in Anime Dice?
The creator's session says it can disappoint. The result is a roll — our result frame is a full-screen FUSING animation printing 1 in 30,774,162,769,317,628 — his first fusion got a lukewarm verdict at 5:39, he admits being scared of losing at 13:18, and his last fusion of the night he calls losing for nothing at 13:48.
What could we not read about the Fusing machine?
No success rate or outcome table is printed anywhere in the panel. The fee's formula is unknown from one observation. We cannot tell whether the output silhouette's printed 1 in 25qd is a fixed promise or one of several possible results. And one tooltip frame is not enough to place Celestial on the rarity ladder.

What Is the Fusing Machine in Anime Dice?

The Fusing machine is a dark, purple-signed building in the hub that turns three of your units into one rolled result. It is new on the UPD 5 client we filmed on launch day. You load three slots, pay a cash fee, watch a roll — and the mechanic’s own instruction line admits the outcome is not guaranteed.

Nobody hands you a manual for it. The developer publishes no changelog — our update history page tracks UPD 5 exactly as far as the screens can carry it — and no in-game page explains the machine. What exists is the panel, one instruction line printed on it, and a launch-day recording. This page reads all three, and refuses to guess past them. For everything else the update changed — two new Secret II dice and a 30x rebirth tier among them — the Update 5 roundup keeps the running list.

Every screen here is a frame from one recording, opened and checked at full resolution:

Sources: the captures below are frames from a no-facecam, no-burned-caption screen recording, checked frame by frame at full resolution on 2026-09-19, the day UPD 5 went live: Plique GamesUPD 5 day-one session (about 14½ minutes, Portuguese narration with auto-translated English captions — the Fusing machine’s launch-day debut, met on camera for the first time). Spoken lines are quoted from those auto-generated captions with timestamps, so treat the wording as approximate; wherever a caption and the screen disagree, we print the screen. The developer publishes no changelog and no Fusing documentation — everything below is what a frame showed.

Plique Games' UPD 5 day-one session — the walk to the Fusing machine, the first fusion and its roll all land inside the first six minutes

Anime Dice's hub world with the player character walking toward a dark machine building on the right whose purple FUSING sign marks the fusion station, while the floating units Huge Obita at 1 in 1.35qd and Huge Okarin at 1 in 4.9t hover over the plaza

The purple FUSING sign hangs over a glowing purple doorway — the whole building is the machine.

Watch the walk to the Fusing machine at 5:20

The building stands in the same hub plaza the game’s other fixtures live in — the stalls our Dice Shop and quests and tickets guides were read from. Nothing announces it as new except the moment itself: at 5:09 the creator stops mid-sentence — “Wow, what’s this, man? Merger. Oh, no way” — and walks in.

How Do You Fill the Three Fusing Slots?

You fill the machine from its own panel: three input slots on the left, a core that counts them, one output slot on the right. The empty panel reads 0/3 and shows no price; with three units loaded it reads 3/3 and the button becomes the fee.

The panel opens with a title bar — a purple gem icon, the word Fusing, a red X — over a simple left-to-right diagram. Three square slots, each showing a grey silhouette and a plus sign, feed glowing blue pipes into a purple circular core; one more pipe carries out to a single output slot on the right. Below the diagram sits a wide light-blue button reading just Fuse, and at the bottom of the panel an info icon introduces the machine’s only documented rule:

Fuse units with similar chances for the best results!

That sentence is the whole tutorial. Note what the empty frame does not show: no price on the button, no odds, no preview. (The button is the same light blue as when loaded — a still frame cannot prove whether it was clickable at 0/3, so we do not claim it either way.)

Anime Dice's Fusing panel in its empty state: three plus-marked input slots on the left feed a purple core that reads 0/3, the output slot on the right is still a blank silhouette, and a light-blue Fuse button sits above the line Fuse units with similar chances for the best results

Nothing loaded, nothing priced — the panel at 0/3 is just three plus signs, a core and the rule of the road.

Watch the empty panel at 5:25

Filled, the same diagram tells you much more. Our loaded frame holds three unit portraits in the input slots — printed with the odds 1 in 47qd, 1 in 2.9 (its suffix hides behind a green +7.03t badge, so we print the question mark with it) and 1 in 1.4qd — the core reads 3/3, and the output slot shows a black silhouette labelled 1 in 25qd. The button has changed from Fuse to a green $4.4sx. Hovering the silhouette pops a tooltip:

Tooltip lineAs printed
NameTitanic Jin-woo
Rarity tagCelestial (purple)
LevelLevel 1
Income$773b/s
Odds1 in 25qd

The Celestial tag is the detail worth pausing on. It is purple, it sits where other tooltips print their rarity, and it appears on no frame we had catalogued before this video. One frame cannot tell us whether the label is new in UPD 5, nor where it ranks — so we report the tag and stop there.

Anime Dice's Fusing panel loaded with three units rated 1 in 47qd, 1 in 2.9 and 1 in 1.4qd, the core reading 3/3, the output silhouette labelled 1 in 25qd, a green $4.4sx price on the fuse button and a hover tooltip naming Titanic Jin-woo with a purple Celestial tag, Level 1, $773b/s and 1 in 25qd

Seconds later the same panel is full: three odds in, one silhouette out, and the fee printed where the word Fuse used to be.

Watch the loaded panel and tooltip at 8:50

What Does Fusing Cost?

Fusing is priced in cash, and the price lives on the button itself: the one loaded fuse we captured printed $4.4sx in green where the empty panel printed nothing but the word Fuse. That single number is an observation — the screen shows no formula and no scaling rule.

Everything else about the fee is unread. We do not know whether $4.4sx was driven by the three units’ odds, their levels, their income, or none of the above — the panel prints no breakdown, and one observation cannot be turned into a rule. We never watched the button refuse a fuse, and we never watched a second fuse priced differently with its inputs visible, so even the direction of the scaling is unknown. If your client shows two loaded panels with different fees, a dated screenshot through the contact page settles it and gets credited here.

What Comes Out of a Fuse?

The outcome arrives as a full-screen roll — a FUSING animation printing the result’s odds to the last digit — and it is not guaranteed to be an upgrade. Our result frame printed 1 in 30,774,162,769,317,628, and the creator’s own fuses in this session disappoint him twice.

Anime Dice's full-screen FUSING roll animation mid-fuse, a purple gem emblem above tilted blue panels while the result chance prints in giant white digits: 1 in 30,774,162,769,317,628

Whatever you fed in, the outcome arrives as a roll — and the game prints the odds to the last digit.

Watch the first fusion’s roll at 5:40

That full-digit number — roughly 30.77qd — belongs to the creator’s first fusion, and the roll is the verdict mechanism: the screen sweeps to a stop on the odds, then reveals the unit. His reaction at 5:39 is the honest summary of that first attempt: “I did the merger… One in 47 sqd… The rainbow came… it wasn’t good” — by his own reading, a downgrade from what he had put in. (The 47 sqd there is the auto-translated caption’s rendering; the frame prints 1 in 30,774,162,769,317,628, and the screen wins.)

The session keeps supplying the same lesson. At 8:43, loading another set of three, he states the mechanic as he understands it: “there’s a chance… it’s not guaranteed.” At 13:18, with much rarer units in his inventory, he hesitates over whether to risk them — “I’m scared, man… I’m afraid of losing here” — and runs the fusion on cheaper units instead. At 13:48 the gamble he did take comes back flat: “the same thing came up… I lost for nothing.”

One honest gap sits between the loaded panel and the roll. The output silhouette we captured carried a printed chance — 1 in 25qd — and a tooltip naming Titanic Jin-woo. No screen tells us whether that printed chance is a fixed promise of the fuse’s outcome or one of several candidates the machine can land on, and the preview and the roll come from two different fuses in the session, so they neither confirm nor contradict each other. We leave the question open rather than pick a side.

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