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Anime Dice Update History: UPD 1-7 Timeline (2026)

Anime Dice update timeline: launch through UPD 7 in the 5-6 October window — each line split into official facts, community records and unverified claims.

9/13/2026 UPD 7 Last updated: 10/7/2026 21 min read

FAQ

What is the latest Anime Dice update?
As of 7 October 2026 the live version is UPD 7, visible directly in the game's title on its Roblox page as [🎉 UPD 7] Anime Dice. The title moved there after our 4 October check, when it still read [⚙️UPD 6], and the two official endpoints disagree about exactly when: the v1 games endpoint dates this universe's release to 2026-10-06 13:15 UTC, while the group-games endpoint reports 2026-10-05 23:17 UTC. Read the rollout as a 5-6 October window. Before that, the updated field had advanced five times while the title stood still, and each of those is recorded below as an unnamed re-publish rather than a new update. It followed UPD 6, which landed on 29 September. No official content list exists for any update, and we have no UPD 7 client frames yet, so nothing on this page claims what UPD 7 changed.
When did Anime Dice come out?
The community record puts the launch at 15 August 2026, and the launch-era code RELEASE still works months later, which fits. Roblox does not show a first-published date on the game page itself, so treat the launch date as community-recorded rather than official.
Is there an official Anime Dice changelog?
For UPD 7 there is one, and it is the first: a post headed UPDATE 7 in the developer's Discord, from an account carrying the developer group's badge, listing six changes. It reaches us as a screenshot displayed on screen inside a creator's recording uploaded 5 October 2026 — we did not open the Discord server ourselves, so we treat it as a second-hand capture of an official announcement. For every earlier update, including UPD 6, no official list exists; the developer communicates through the game's title tag, in-game codes and its Roblox group. Pages that itemise what those earlier updates changed are inferring from incremental-game conventions or quoting a single creator's observation.
How do codes relate to updates in Anime Dice?
The code names are the closest thing to a version log. RELEASE marks launch, UPDATE1 through UPDATE7 line up with the numbered content updates, and the UPD 6 pair — UPDATE6 and 400KLIKES — remains the newest set we have been able to confirm by reading the reward toasts on screen rather than by quoting guides. The UPD 7 strings, UPDATE7 and SORRY4DELAY, are already on multiple code tables but those tables disagree about what they pay, so neither has a printed reward here. Milestone codes such as 5KCCU and 1KCCU, plus the reported 10KCCU, 20KCCU, 30KCCU, 40KCCU, 100KLIKES and now 50KCCU, are tied to concurrent-player records rather than content drops; 400KLIKES is a like-count milestone.
How do I check which version I am playing?
There is no in-game version string to read. Use the Roblox page title as the reference: while it says [🎉 UPD 7], the live build is UPD 7. If a new code stops redeeming for everyone at once, that usually means a fresh update and a brief server rollout, not that the code was wrong.

How Can You Track Anime Dice Updates Without Patch Notes?

Anime Dice has no patch notes, so an honest update history has to show how each line is known. Every entry below carries one of three evidence classes:

ClassWhat it meansExample
OfficialVisible on the game’s own Roblox page or in the clientThe title tag [✨UPD 4], the last-updated date
Community-recordedDated by third-party wikis or press, not by the developerThe 15 August 2026 launch date
Verified in footagePresent in gameplay we reviewed frame by frameGrade tiers to Z, tower floors past 60
UnverifiedReported somewhere, we could not confirm it ourselvesIndividual rewards of milestone codes

Anime Dice Version Timeline

Date (2026)VersionEvidenceWhat we can actually say
15 AugustLaunchCommunity-recordedThe game opened to the public; the RELEASE code dates from this launch milestone and was still redeemable on 2 September when games.gg listed three live codes with zero expiries.
shortly after launchUpdate 1Community-recorded (code UPDATE1)A numbered content update, confirmed by the code it shipped with. No official description of its contents exists.
before 2 SeptemberUpdate 2Official-era evidence: code UPDATE2 live; our own earlier coverage versioned against itSecond numbered update. By this point the standard three-currency bundle (Lucky Spins, Trait Rerolls, Gems) was the established code reward format.
2 September—Dated pressgames.gg records three active codes and no expired ones — a useful snapshot of the pre-UPD 3 state.
6 SeptemberUpdate 3 (UPD 3)Community-recorded date + official title tagThe Roblox page title read [🎉UPD 3] Anime Dice on this date — the official confirmation, at the time, that the third update was the live build. Codes UPDATE3 plus milestone codes 5KCCU and 1KCCU were reported around it by community wikis; we have not verified those three in-client.
12 SeptemberUpdate window (unnamed at the time)Official page fieldThe game page’s last-updated date moved to 12 September, after UPD 3, and the developer gave it no name or notes that day. Now that the title reads [✨UPD 4], that date lines up with Update 4’s deployment window — a reading we infer from two official fields, not a developer statement.
12–13 SeptemberUpdate 4 (UPD 4)Official title tag, observed 17 SeptemberThe Roblox page title now reads [✨UPD 4] Anime Dice — the official signal that the fourth update is the live build. Rock Paper Shotgun already listed an UPDATE4 code on 13 September; Pro Game Guides added 10KCCU and 20KCCU by 15 September. We have not redeemed those codes in-client, and the developer has published no content list for this update.
13 September—Official page fieldSnapshot: 26,616 concurrent players, 7.5M+ visits, server size 9, listed under Simulation / Incremental Simulator. Recorded on 13 September while our tracking still versioned against UPD 3, so read it as the state around the Update 4 rollout boundary, not a UPD 4 measurement.
19 SeptemberUpdate 5 (UPD 5)Official title tag, observed 21 September; launch-day footageThe Roblox page title reads [🎉UPD 5] Anime Dice — the official signal that the fifth update is the live build. A launch-day recording catches the update landing mid-session (the creator waits out two pushed-back start times), and same-day code videos appear on 19 September; PCGamesN and Pocket Tactics list UPDATE5 and 250KLIKES on 20 September. We have not redeemed those codes in-client, and the developer has published no content list — what the UPD 5 client itself shows (two new Secret II dice, a 30x rebirth tier, a Fusing machine) is framed on the Update 5 guide.
22 September— (re-publish, unnamed)Official page fieldThe game’s updated timestamp advanced to 22 September 05:55 UTC while the title tag stayed [🎉UPD 5] Anime Dice. We can read that only as a re-publish: the description text and all six game passes read identical to our 13 September capture, the developer publishes no changelog, and no creator had shown a new panel by the time we checked. It is not evidence of a sixth update, and we are not treating it as one.
22 September—Official page fieldSnapshot: 45,806 concurrent players, 26,410,406 total visits, 74,980 favorites, 99.4% positive rating (324,596 of 326,634 votes), 29.74-minute average session, rolling 24-hour concurrency peak 51,319. Same endpoint as the 13 September row above, which read 26,616 concurrent and 7.5M+ visits — the concurrency figure roughly doubled in nine days.
22 September—Verified in footage, one row unexplainedRe-reading a third Superlex Plays capture (uploaded 16 September) at native resolution put a row above the Traits ladder we had published: Eternal — 27x Income, 27x Damage, 27x Health at 0.002%, sitting over the Transcendent 15x / 0.006% row our 7 and 9 September captures show as the list’s first card. Both frames are scrolled to the beginning, so this is not a scroll artifact — but with no changelog and no version string on the panel we cannot tell whether the ladder gained a row or the earlier account simply could not see it. Recorded on the best traits page, where both readings stay printed. The same re-read confirmed the group rewards panel pays +5 Trait Reroll, +5 Gems and +2 Lucky Spin on a single claim.
24–25 September— (re-publish, unnamed)Official page fieldThe updated field advanced a second time, to 24 September 21:38 UTC, while the title tag still read [🎉UPD 5] Anime Dice. Read exactly as the 22 September row above: an unnamed re-publish, not a sixth update. The description text and all six game passes read unchanged from our 13 September capture, and nothing in the recordings we checked since shows a panel the UPD 5 build did not already have.
25 September—Official page fieldSnapshot: 55,194 concurrent players, 34,016,149 total visits, 89,042 favourites, server size 9. Same endpoint as the 13 and 22 September rows, so the three read as a series: 26,616 → 45,806 → 55,194 concurrent, and 7.5M+ → 26.4M → 34.0M visits. The visit counter gained roughly 7.0M in the three days since the previous row.
26 September— (re-publish, unnamed)Official page fieldThe updated field advanced a third time, to 26 September 01:20 UTC, with the title tag still [🎉UPD 5] Anime Dice. Read exactly as the two rows above: an unnamed re-publish, not a sixth update, and not evidence of one. The description text is unchanged from our 13 September capture. One line of it is worth quoting here, because it is the only official acknowledgement the game ever gives that the in-world ranking boards exist: Have the BEST Anime Characters and climb the leaderboards! — the boards themselves are transcribed on the leaderboard page.
26 September—Official page fieldSnapshot: 48,671 concurrent players (a second read the same minute returned 48,644), 36,320,324 total visits, 93,357 favourites, server size 9. This is the first reading in the series that sits below its predecessor — 45,806 on 22 September → 55,194 on 25 September → 48,671 here — but the two most recent readings were taken at different hours (25 September 15:44 UTC, 26 September 14:09 UTC), and one day is not a trend. We record the number and draw no curve. The visit counter gained about 2.3M in the day since the row above.
29 SeptemberUpdate 6 (UPD 6)Official title tag, observed the same day; codes and gear panel read in footageThe Roblox page title now reads [⚙️UPD 6] Anime Dice, and the updated field on the v1 games endpoint reads 2026-09-29 05:08 UTC — the first numbered update since UPD 5, and the first title move we have caught close to the day it happened rather than a week later. Two official fields disagree slightly on the timing, which is worth recording rather than smoothing over: the group-games endpoint reports this universe’s update at 2026-09-27 18:34 UTC, and code footage that names UPD 6 in its title was published on 27-28 September, so treat the rollout as a window spanning 27-29 September rather than a single instant. Unlike every earlier cycle, two of its codes can be read instead of quoted: UPDATE6 pays 3 Lucky Spins, 30 Trait Rerolls, 30 Gems and 20 Tickets, and 400KLIKES pays 2 Lucky Spins, 20 Trait Rerolls and 20 Gems, both taken from the reward toasts inside the in-game Shop → Codes panel. The developer has still published no content list, so the only other thing we can attribute to this build is what the client panel itself shows — see the gear note below.
29 September—Official page fieldSnapshot: 74,982 concurrent players, 45,365,424 total visits, 106,777 favourites, server size 9. A second read a few minutes later returned 74,736 concurrent and 45,391,425 visits, which is the normal jitter of a live counter rather than a drop. Same endpoint as the rows above, so the series reads 26,616 → 45,806 → 55,194 → 48,671 → 74,982 concurrent and 7.5M+ → 26.4M → 34.0M → 36.3M → 45.4M visits. The visit counter gained about 9.0 million in the three days since the previous row, and concurrency is up roughly 54% in the same window.
1 October— (re-publish, unnamed)Official page fieldThe updated field advanced a fourth time, to 1 October 05:45 UTC, while the title tag still read [⚙️UPD 6] Anime Dice. Read exactly as the 22, 24–25 and 26 September rows above: an unnamed re-publish, not a seventh update, and not evidence of one. The description text still carries the wording we first captured on 13 September, including the leaderboards line quoted in the 26 September row; the developer published no notes, and no recording we checked since shows a panel the UPD 6 build did not already have.
2 October—Official page fieldSnapshot: 74,693 concurrent players, 52,725,887 total visits, 115,526 favourites, server size 9. A second read about twenty minutes earlier in the same session returned 75,213 concurrent and 52,678,378 visits — the normal jitter of a live counter, not a drop. The series now reads 26,616 → 45,806 → 55,194 → 48,671 → 74,982 → 74,693 concurrent and 7.5M+ → 26.4M → 34.0M → 36.3M → 45.4M → 52.7M visits. The visit counter gained about 7.3 million in the three days since the 29 September row.
3 October— (re-publish, unnamed)Official page fieldThe updated field advanced a fifth time, to 3 October 02:15 UTC, while the title tag still read [⚙️UPD 6] Anime Dice. Read exactly as the four rows above: an unnamed re-publish, not a seventh update, and not evidence of one. Two official fields disagree on this one and we record both rather than smoothing them over: the v1 games endpoint dates the release to 3 October, while the group-games endpoint still reports this universe’s update at 27 September 18:34 UTC — the same split we logged around UPD 6 itself, so it is an endpoint quirk, not a second release. The description text and all six game passes read unchanged from our 13 September capture.
4 October—Official page fieldSnapshot: 68,130 concurrent players, 60,297,376 total visits, 125,359 favourites, server size 9. A second read four minutes earlier returned 68,244 concurrent and 60,287,342 visits — the normal jitter of a live counter, not a drop. The series now reads 26,616 → 45,806 → 55,194 → 48,671 → 74,982 → 74,693 → 68,130 concurrent and 7.5M+ → 26.4M → 34.0M → 36.3M → 45.4M → 52.7M → 60.3M visits. The visit counter gained about 7.6 million in the two days since the 2 October row, while concurrency has eased back from its late-September peak — the flattening-spike shape that follows most updates.

| 5–6 October | Update 7 (UPD 7) | Official title tag + two official page fields | The Roblox page title now reads [🎉 UPD 7] Anime Dice, replacing [⚙️UPD 6] sometime after our 4 October check. The two official fields disagree on the timing, and we record both rather than smoothing them over: the v1 games endpoint dates this universe’s release to 2026-10-06 13:15 UTC, while the group-games endpoint reports 2026-10-05 23:17 UTC — an ~14-hour split, the same shape as the one we logged around UPD 6 itself. Both endpoints have returned those same two timestamps on repeated reads, so this is a standing difference between the endpoints, not jitter. This is the update the watch item below was waiting for: the title tag finally moved, which under our own rule is what makes it a numbered update rather than a re-publish. This is also the first update in the game’s life with a developer-written change list: a screenshot of a post headed UPDATE 7 in the developer’s Discord, from an account carrying the group badge, is displayed on screen in a creator’s recording uploaded 5 October, and it names six changes — Rebirth Upgrades at 1 Upgrade Point per rebirth across 6 paths, Gamepass gifting and trading, a third base floor, 1 new dice, 2 new Rebirths and more units. We have not opened that server ourselves, so it is recorded as a second-hand capture of an official announcement. One of the six is confirmed against the client in the same recording: the Rebirth Stats panel prints exactly six upgrade rows. Per-frame detail is on the Update 7 guide. | | 7 October | — | Official page field | Snapshot: 70,699 concurrent players, 71,671,433 total visits, 136,929 favourites, server size 9. The series now reads 26,616 → 45,806 → 55,194 → 48,671 → 74,982 → 74,693 → 68,130 → 70,699 concurrent and 7.5M+ → 26.4M → 34.0M → 36.3M → 45.4M → 52.7M → 60.3M → 71.7M visits. The visit counter gained about 11.4 million in the three days since the 4 October row — the UPD 7 launch spike, and the first reading above 70,000 concurrent since 2 October. |

What UPD 7 Has Shown So Far

The newest row is no longer an empty one, though it is still a short one. Two kinds of evidence exist for UPD 7, and they are worth keeping apart.

The developer wrote a change list this time. A post headed UPDATE 7 in the developer’s Discord — from an account carrying the group’s M&M badge — lists six items: Rebirth Upgrades with 1 Upgrade Point per rebirth spent across 6 upgrade paths, Gamepass gifting and trading, a third base floor, 1 new dice, 2 new Rebirths, and more units. We have that list as a screenshot displayed on screen inside a creator’s recording; we have not opened the server ourselves, so it is a second-hand capture of an official announcement. It is still the first update in this game’s life where the developer’s own words can be printed instead of inferred, and it is the reason the long-standing “no changelog” answer above now needs the qualifier “for every update before UPD 7”.

One of those six can be put against the client. The game’s Rebirth Stats panel prints exactly six upgrade rows — Luck, Money, Damage, Health, Trait Luck and Grade Luck — which is the 6 paths the post describes. That is a frame read at native resolution, not an inference from the post, and the per-path numbers are on the Update 7 guide.

Two things we can state from official fields, because they are dated:

  • The title moved, and the two official fields disagree about when — see the 5-6 October row above. 13:15 UTC on 6 October (v1) against 23:17 UTC on 5 October (group endpoint).
  • The player counters moved with it. Our 7 October snapshot reads 70,699 concurrent and 71.7 million visits against 68,130 and 60.3 million on 4 October: about 11.4 million visits added in three days, which is the shape every earlier launch spike took.

What is still missing is a full client sweep of the UPD 7 build. Anything not tied to the developer’s list or the Rebirth Stats panel — drop rates, unit odds, dice stats, tower changes, shop prices — is unclaimed here rather than guessed at, and that sweep is next round’s work.

One knock-on effect is already visible in the code tables. Within a day of the title change, code lists had picked up UPDATE7, SORRY4DELAY and 50KCCU — and the lists contradict each other about what UPDATE7 pays, so none of those three has a reward printed on our codes page either. The code name is doing what it always does: announcing the version before anyone documents it.

What Was Present In The Client By UPD 3 (Frame-Verified)

The second layer of the timeline is what actually existed in the game during the September 2026 sessions we checked one frame at a time. This does not tell you which update added each system — that is exactly the information the developer has not published — but it does bound the claims: anything below was live, and anything we did not see we do not claim was added. No full re-sweep has been done on an UPD 4, UPD 5 or UPD 6 build yet — our later frame reads are single-mechanic pages, such as the rebirth guide and the dice ladder — so this list stays bounded at UPD 3, with the UPD 6 additions recorded separately below.

  • Rarity ladder reaching Mythical, with Uncommon, Rare, Epic and Legendary beneath it (card rarity lines).
  • Grades rolled for shards in their own menu, with a ladder running B · A · A+ · S · S+ · Z, a per-tier chances column, and an Auto Roll toggle.
  • Mutations as four colored card labels: Diamond, Ruby, Emerald, Rainbow — documented on the mutations guide.
  • Traits shown as a named bonus with a level (for example Health III) on the trait panel, as covered in the traits guide.
  • Towers with a difficulty list (named towers on Easy, Medium and Hard settings, plus an Infinity-tier entry), floor counters advancing unattended after you press Fight, and runs observed past Floor 60 — now written up step by step on the Infinity Tower guide.
  • Auto-sell rules on the selling NPC, and a daily/weekly quest board paying tickets.

If a system is missing from this list, treat any site claiming it was “added in Update 3” as unverified. That includes rebirth and secret-character claims circulating elsewhere — see the reroll priority guide for what the confirmed economy actually centres on.

What UPD 6 Added, As Far As The Client Shows

UPD 6 is the first update where we can put a mechanic next to the title tag without inferring anything, because the game states it in its own panel:

  • Gears drop from towers. The Drops surface beside the tower panel now carries gear tiles on the UPD 6 build — it is a second docked panel rather than a tab inside the tower window. The exception line, every tower has gears available except the Infinity Tower, comes from a caption burned into a creator’s explainer video, not from the panel’s own text; what the panel itself shows is gear tiles in each column we opened. Rarity words and effect rows are tabulated on the gears guide. The Infinity Tower exception is also carried on the Infinity Tower guide.

Beyond that the UPD 6 build is still largely unread: no full panel sweep has been done on it, so anything not listed here is not yet bounded either way. Nothing on this page should be read as “UPD 6 did not change it”. A frame-by-frame breakdown of everything this build was seen to show is on the Update 6 guide.

How Codes Map To Versions

Because there are no patch notes, codes function as the community’s version markers. Our Anime Dice codes page keeps the verification status of each one current:

  • RELEASE — launch milestone
  • UPDATE1 · UPDATE2 — the first two numbered updates
  • UPDATE3 — reported for the third update (verify in-client before we print rewards)
  • UPDATE4 — reported by multiple guides for the fourth update; same rule applies
  • UPDATE5 · 250KLIKES — reported for the fifth update by two guides on 20 September; same rule applies
  • UPDATE6 · 400KLIKES — the sixth update’s pair, and the first two we can put in the codes page’s verified table: both were redeemed inside the in-game panel in footage uploaded 27-28 September, with the reward toasts naming every amount
  • 5KCCU · 1KCCU · 10KCCU · 20KCCU · 30KCCU · 40KCCU · 100KLIKES — reported player-count milestone codes, tied to concurrency records rather than content (all likewise unverified in our client; 30KCCU, 40KCCU and 100KLIKES rose from single-site mentions to three-source listings during the UPD 5 cycle, which is why 30KCCU is now listed here when it was not a week ago)

Two practical notes. Codes are one-time per account and strictly case-sensitive, so paste them rather than typing. And when a previously working code suddenly fails for everyone, that normally signals an update rolling out and servers cycling — not that the code was ever wrong.

What We Are Watching For Next

The update cadence so far is roughly fortnightly with hotfixes in between — three numbered updates landed within about a month of the 15 August launch, with UPD 4 arriving around 12–13 September — so the team is still working at release tempo. What would change this page immediately:

  1. The title tag moving again, to [UPD 7] — the only official version signal there is. This watch item triggered on 6 October 2026, when the tag became [🎉 UPD 7] Anime Dice; the row above records it. Five near-misses are worth keeping on record from the previous cycle: on 22, 24 and 26 September, then again on 1 and 3 October, the updated field advanced while the title did not, and each time we left the row in the timeline as a re-publish rather than promoting it to an update. The 29 September move broke that pattern by changing the title itself, the two October advances showed the quiet re-publish habit was back, and then the title moved for real. The next tick of this signal is now what we wait for: [UPD 8].
  2. A named update published anywhere official — the game’s Roblox group is the place it would appear first. It still has not, for any update including UPD 6.
  3. Numbers appearing in menus that were blank before — storage caps, offline rates, upgrade cost tables and now the per-gear effects and drop rates UPD 6 introduced are the values players keep asking for, and most of them have no published figure. Each covered topic has its own page: offline earnings, the block and dice upgrade guide and the dice shop ladder.

We re-check the official page and the client footage on every update; if you catch a version change before we do, the contact page takes screenshots with dates and we will credit them in the timeline above.

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