Anime Dice Daily Rewards: The Full 7-Day Board, Frame-Read
Anime Dice's Daily Rewards board read off frames: all seven tiles, how claiming works, the one reward the screen names, and why it is not the daily quest board.
Preguntas frecuentes
What is the Daily Rewards board in Anime Dice?
What does Day 1 of the Daily Rewards board give?
What is the Day 7 reward on the board?
Does the Anime Dice daily reward reset every 24 hours?
What happens if you miss a day of Daily Rewards?
Is Daily Rewards the same as the daily quests?
What does the 31 on the Daily Rewards icon mean?
What Is the Daily Rewards Board in Anime Dice?
Daily Rewards is a seven-tile login board that pays you for opening the game once a day. The frame below shows the whole panel: seven day tiles, a green Reward Ready! line under the grid, and a Claim Reward button with a red dot in the top-right HUD. Everything on this page is read off those frames.
Sources: every frame below comes from RustScroll’s GOING NOOB 2 SECRET IN ROBLOX ANIME DICE (PART 1) (50 minutes, a from-zero run, no facecam, no burned-in captions), checked frame by frame at full resolution on 2026-09-21. The creator gives this panel about ten seconds: a passing “Oh, there’s dailies, too” as he walks into it and, over the claim, “got luck” (2:07) — plus a half-line about what tomorrow holds that the board itself never prints. Nothing he says explains the panel, so every fact on this page is read off the screen. The developer publishes no reward table.
RustScroll's from-zero run — the Daily Rewards board opens around 2:01 and the first claim lands seconds later

Seven tiles and one green line of text — the board exactly as a brand-new account first shows it.
The panel labels itself in the header: a red bar reading Daily Rewards — our frame catches a player character standing in front of the last letters — beside a calendar icon carrying a small 31 badge. The number means nothing on screen, so it gets no meaning on this page. The grid splits into a top row of Day 1, Day 2, Day 3, a bottom row of Day 4, Day 5, Day 6, and one tall tile spanning both rows on the right: Day 7, holding a single large unit at x1. Under the grid sits the green line Reward Ready!, and the same message reaches the HUD: the top-right pill reads Claim Reward with a red dot badge.
What Does Each Day on the Board Pay?
Seven tiles, seven counts — and exactly one item name the screen ever prints. The table below is every tile as the frames show it: each icon carries a printed count but no name, so every row except Day 1 is an icon description. Day 1 earns its name from the claim toast, not from the board.
| Tile | What the frame shows | Count printed |
|---|---|---|
| Day 1 | a green potion flask — named by the claim toast as Luck III | x2 |
| Day 2 | a dark unit silhouette | x1 |
| Day 3 | a faceted pink-purple crystal | x16 |
| Day 4 | a green four-leaf clover | x3 |
| Day 5 | a purple gem | x32 |
| Day 6 | a blue clover | x2 |
| Day 7 | a large unit figure on the tall tile spanning both rows | x1 |
One honest note before you screenshot this table anywhere: only the Day 1 cell is confirmed by on-screen text. The toast that prints +2 Luck III at the claim is the board’s only act of naming — no tile shows a tooltip in our frames, and the board prints no item names of its own. The other six rows are shapes and counts, read honestly and invented nowhere. The two clovers look like the clover glyph the potion tooltips use, and the crystals look like what tower drop lists show, but “looks like” is where this table stops.
How Does Claiming a Daily Reward Work?
Two signals say a reward is waiting: the green Reward Ready! line under the grid, and a Claim Reward button with a red dot in the top-right HUD. The frame below catches the moment right after claiming — the Day 1 tile is a green checkmark, a banner reads Claimed Daily Reward!, and a countdown prints Next Reward In: 23h 0m.

The one moment the screen names a tile’s contents: the toast prints +2 Luck III for the two Day 1 potions.
Four details fall out of that frame, and we will keep each one at its own size:
- The claim replaces the tile, not the board. Day 1 dims under a large green checkmark; the other six tiles stay exactly as they were, counts and all. You can keep reading the board after claiming — nothing closes or resets on screen.
- The countdown is one observation.
Next Reward In: 23h 0mis what the panel printed seconds after this claim, on this account, on this patch. It is the only reset figure we have. Whether the board runs on a fixed 24-hour cycle is written nowhere, so we do not call it a 24-hour system. - The HUD pill changes sides of the moment. Before the claim it reads
Claim Rewardwith a red dot; after it, the same top-right pill is relabelledDaily Rewardsand the dot is gone. That pill is the board’s only visible anchor in the HUD — our frames catch the panel already open, so we describe the pill and not the click that opens it. - The toast is the whole name service.
+2 Luck III— with a small green flask beside it — is the screen identifying Day 1’s two flasks, and the creator’s “got luck” (2:07) is the only place his words and the board agree. No equivalent toast appears for any other tile in the footage.
Is This the Same Board as the Daily Quests?
No — they are two systems that share the word daily and nothing else. The Daily Rewards board pays you for showing up: no task, no progress bar, one tile’s items for opening the game. The quests board pays Tickets for completing goals like Roll 1,000 times!, and those Tickets are tower currency, not items.
Telling them apart on screen is easy once you know the addresses. The quest board lives at a QUESTS stall in the hub — a physical place with Daily, Weekly and Shop tabs, a refresh countdown in its header and a Claim button per row, all read frame by frame in our quests and tickets guide. The login board has no stall: its only on-screen anchor is the top-right HUD pill, and its rows are days, not goals. One system sells your effort, the other pays for your attendance — and the Tickets from the first never appear on the second.
Where Do the Daily Rewards Fit an Account’s Income?
The board is the closest thing to free income the screens show. Tower runs pay in chance — 2% bands on a drop table — and quests pay Tickets for work, but the board hands Day 1’s two potions to an account that has done nothing but exist: in our frame the claim lands minutes into a brand-new save.
That Day 1 toast is also the board’s bridge to the rest of this site. Luck III is the same effect family the Backpack tooltips print — our potions guide reads those tooltips line by line, and it is where we first called the board’s Day 1 the only guaranteed potion faucet we found. Day 5’s thirty-two purple gems are the currency our gems guide tracks, and Day 7’s unit — nameless on screen — is the kind of pull the game otherwise charges rolls for. What the board is not, on current evidence, is an engine: one claim, one countdown, and nothing on screen about streaks or catch-ups. If you are mapping where an account’s power actually accumulates, the offline earnings guide covers the income that keeps arriving while you are away, and the beginner guide shows where a free daily claim sits in the first hour.
What Should You Read Next?
- Update 5 guide — everything the newest patch added, verified on screen
- Potions guide — the Luck III family Day 1 pays, read off the tooltips
- Quests and Tickets guide — the other daily board, the one that pays Tickets
- Offline earnings guide — the income that arrives without you playing
- Beginner guide — where a free daily claim fits in the first hour
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