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Anime Dice Best Traits Ranked: Every Panel Value We Could Verify

Every trait our frames could read on the Anime Dice Traits panel, ranked by printed value: Eternal 27x at 0.002% down to Money I 1.2x at 25.4%.

2026/9/19 UPD 5 最後更新: 2026/9/22 英文備援 17 分鐘閱讀

常見問題

What is the best trait in Anime Dice?
Eternal, by the panel's own numbers and its own order. The top row of the ladder prints 27x Income, 27x Damage and 27x Health on one line, with 0.002% underneath it — the largest multiplier and the smallest chance anywhere on the list. Transcendent at 15x and 0.006% sits directly below it. What we cannot tell you is what either feels like in play: no frame in our sources shows Eternal or Transcendent sitting in a unit's TRAIT box.
Is Samurai better than Health III?
On printed value, yes, and the two rows appear in the same frame at 15:40. Samurai is 3x Income, 3x Damage and 3x Health at 0.5%; Health III is 2x Health only at 1.2%. Samurai multiplies three stats by a bigger number and is the rarer roll. Health III wins on one axis only — it lands roughly 2.4 times more often, which is the entire trade the panel is showing you.
Which trait is best for making money?
Read the Income column of the ladder, not the trait names. The Money rows are the income-only ones — Money III is 2x Income at 1.2%, Money II 1.5x at 6.3%, Money I 1.2x at 25.4% — but every all-stat trait carries an Income multiplier too, so Samurai's 3x Income beats Money III's 2x on the printed numbers. Which one is worth more on your unit depends on that unit's base cash-per-second, and the panel does not publish that comparison anywhere on screen.
What is the highest trait anyone has actually rolled?
In our footage, a III. The TRAIT box we watched change on screen went None at 15:14, Damage I at 15:18, Damage II at 15:26 and Damage III at 15:34, with the Trait Reroll counter falling from 98 to 76 across those twenty seconds. The creator asks for the same thing out loud at 15:45 — 'Give me money three. Give me health three. Even health three.' No frame shows Eternal, Transcendent, Monarch, Shogun or Samurai in a TRAIT box.
What is the Eternal trait in Anime Dice?
The row printed at the top of the Traits panel's list: 27x Income, 27x Damage and 27x Health, with 0.002% beneath it. It is the only all-stat trait above Transcendent, and it is the highest value any frame we have read shows anywhere on the panel. We have never seen it land on a unit, so we can tell you what the game prints about it and nothing about how it plays.
Why do other guides list traits like Godly, Overclocked or Wealthy?
Those names appear on no panel in any frame we checked. The ladder our recordings print runs from Eternal at the top to Money I at the bottom, fourteen rows, and the frame at 8:06 shows nothing beneath Money I. Our traits guide keeps a running list of trait names that circulate on other sites and do not exist in the client we read — check that page before trusting a table you have not seen on screen.

Which Trait Is Best In Anime Dice?

The Traits panel answers this itself, because it sorts its own list by value. The row at the top of that list, on the newest capture we have, is Eternal — 27x Income, 27x Damage, 27x Health, printed with 0.002% underneath. Directly below it sits Transcendent at 15x to all three stats and 0.006%, then Monarch at 8x, then Shogun at 5x, then Samurai at 3x. Only after those four does the list drop to single-stat traits, starting with Health III at 2x Health for 1.2%.

That top row is a correction to this page. When it was published on 19 September it stated that a 27x tier appeared on no frame we had checked, and that the ladder’s ceiling was Transcendent’s 15x. A third recording — filmed three days before that publication, and read here at full resolution on 22 September — shows a row above it. What we cannot tell is whether our two earlier sessions simply stopped scrolling one row short or whether the ladder changed between sessions; no client prints a version string on the Traits panel, so there is no way to date a screen from the screen itself. Both readings are printed below rather than one being quietly adopted.

So the honest ranking is the panel’s own order, top to bottom. There is no hidden tier list behind it and no separate “best” trait the game declines to show you — every number in this article is transcribed from that scrollable list, frame by frame, and each one carries a timestamp so you can re-read it yourself.

Two things this page is not, because the site already covers them elsewhere: what a trait is and how the panel works is on the traits guide; which unit deserves your crystals is on the reroll priority page. This page is only about which trait wins, and about the gaps that ranking leaves.

Every screen below was opened and read at full resolution from three clean screen recordings:

Sources: the frames on this page come from three no-facecam, no-burned-caption captures by Superlex Plays. Two were checked frame by frame on 2026-09-19: How to become OVERPOWERED (the ladder scrolled as far as Transcendent at 15:34) and How to become UNSTOPPABLE (the ladder scrolled to its bottom at 8:06, and a live reroll sequence at 15:14–15:42). The third was read on 2026-09-22: This is what COMPLETE INSANITY Looks like in Roblox Anime Dice…, uploaded 2026-09-16, where the Traits panel sits open from 16:02 and the ladder’s first row is readable at 16:02. A fourth recording, CHALLS’s full noob-to-pro guide, we scanned across all 482 seconds and it never opens the Traits station at all — and that upload carries burned-in caption text and a channel watermark, so we publish no frames from it. Spoken lines are quoted with timestamps. The developer publishes no trait document in text form; everything here is what the screens printed.

One limitation to state up front: all three frame sources are the same creator’s, on accounts at different stages. That is enough to cross-check the ladder’s numbers, which repeat identically where the frames overlap, but it is not a sample of many accounts — and it is why the one row our captures disagree about is worth reading carefully. Where that matters, we say so.

Superlex Plays' OVERPOWERED session — the Traits ladder is readable from 15:28

Anime Dice hub showing the Traits station as a physical kiosk with a rainbow striped roof and a Trait Reroll crystal sign floating above it, the Shop Rebirth and Index buttons stacked down the left edge and a 1 in 24k Huge Tanjuro nameplate glowing in the corner

Where this all happens: the hub kiosk, photographed at 15:28 with the wallet still at $0 after a rebirth.

Watch the Traits station at 15:28

What Does The Full Trait Ladder Print?

Fourteen rows, in this order, exactly as the panel lists them. The two “as printed” columns are transcriptions, not interpretations.

#TraitEffect as printed on the rowChance as printed
1Eternal27x Income, 27x Damage, 27x Health0.002%
2Transcendent15x Income, 15x Damage, 15x Health0.006%
3Monarch8x Income, 8x Damage, 8x Health0.025%
4Shogun5x Income, 5x Damage, 5x Health0.12%
5Samurai3x Income, 3x Damage, 3x Health0.5%
6Health III2x Health1.2%
7Health II1.5x Health6.3%
8Health I1.2x Health25.4%
9Damage III2x Damage1.2%
10Damage II1.5x Damage6.3%
11Damage I1.2x Damage25.4%
12Money III2x Income1.2%
13Money II1.5x Income6.3%
14Money I1.2x Income25.4%

Row 1 comes off the frame at 16:02, rows 2–6 off the frame at 15:34, rows 5–10 off the two frames at 15:40 and 15:18, and rows 9–14 off the shot taken at the bottom of the list. The overlap is what lets us stitch them into a single ordered ladder rather than five disconnected screenshots — and it is also why row 1 needs its own paragraph.

Anime Dice Traits panel open on the unit Todoh with the ladder showing its first row as Eternal at 27x Income 27x Damage 27x Health for 0.002%, above Transcendent 15x for 0.006% and Monarch 8x for 0.025%, with the TRAIT box reading Damage I and a Trait Reroll counter of 339 of 1

The top of the ladder on the newest capture we have read — photographed at 16:02, with three potion timers running and the card’s TRAIT box already holding a Damage I.

Watch the top of the ladder at 16:02

Why row 1 is the one row our captures disagree about. The frame above, read at native resolution on 2026-09-22, prints Eternal as the list’s first card. The 15:34 frame from the earlier recording prints Transcendent as its first card. We checked both at full resolution for the obvious escape route — a scroll position that simply cut a row off — and it is not available: in each frame the topmost card has clear blue background above it, with the panel’s own header bar on the far side of that gap. Both lists are scrolled to their beginning. So the two sessions really did see different first rows, nine days apart (the OVERPOWERED upload is dated 2026-09-07, the COMPLETE INSANITY one 2026-09-16), on accounts at different stages of the same game.

That leaves two readings and we cannot separate them from footage. Either the ladder gained a row in that window — which is what the ordering suggests, since a list sorted by value would not grow a 27x entry underneath its existing 15x ceiling. Or the top row is gated on something about the account, and the earlier session could not see Eternal because it had not earned the right to. The developer publishes no changelog, and no client prints a version string on the Traits panel, so nothing on either screen dates itself. We put Eternal first because it is the newer and higher capture, and we mark this as the page’s one unresolved row. If your panel shows something else at the top, the contact page credits sources — and a screenshot with the account’s progression visible would settle which reading is right.

Superlex Plays' COMPLETE INSANITY session — the Traits panel opens at 16:02 with Eternal printed as the ladder's first row

Anime Dice Traits panel open on the unit Nezuka with the trait ladder scrolled to its beginning, printing Transcendent at 15x Income 15x Damage 15x Health for 0.006%, Monarch 8x for 0.025%, Shogun 5x for 0.12% and Samurai 3x for 0.5% above a Health III row at 2x Health, with clear background above the first card

The earlier reference frame — rows 2 to 6 in one shot, with the TRAIT box on this card still reading None and the Trait Reroll counter at 8/1.

Watch the top of the ladder at 15:34

Anime Dice Traits ladder scrolled to its bottom beside a card tooltip for the Legendary unit Kaidon, listing Money III at 2x Income for 1.2%, Money II at 1.5x Income for 6.3% and Money I at 1.2x Income for 25.4% as the final row with nothing printed beneath it

Two useful things sit in that second frame. First, Money I is the last row — the list shows nothing beneath it, which closes a gap our traits guide used to flag as unread. Second, the hovering tooltip prints Kaidon · Legendary · Level 1 · Money I · Grade: A+ · $754k/s · 1 in 12m on one card, so a trait and a grade coexist as separate lines rather than replacing each other.

Watch the bottom of the ladder at 8:06

Rows 2 to 5 are the only ones on this page backed by a second, independent channel: our traits guide transcribed Transcendent 15x / 0.006%, Monarch 8x / 0.025%, Shogun 5x / 0.12% and Samurai 3x / 0.5% from a different creator’s capture, and the frames agree to the digit. Everything else here — the single-stat rows below, and Eternal above them — rests on Superlex Plays’ recordings alone. That is worth saying plainly about row 1 in particular, because row 1 is both the biggest number on the panel and the least corroborated line on the page.

How Much Better Is Each Tier, Really?

The panel prints the values but never compares them, so this section is our own arithmetic on the numbers above — division, not developer commentary.

Multiplier steps. Eternal is 1.8x Transcendent’s multiplier, Transcendent is 1.875x Monarch’s, Monarch is 1.6x Shogun, Shogun is about 1.67x Samurai, and Samurai is 1.5x the best single-stat row (3x to everything against 2x to one stat). The five all-stat traits are close to a geometric ladder with each rung about 1.7x the next; the single-stat families then repeat one pattern three times over.

Chance steps. Each row down is roughly four to five times more likely — 0.006 → 0.025 is about 4.2x, 0.025 → 0.12 is 4.8x, 0.12 → 0.5 is about 4.2x — with two exceptions at the edges. The Eternal → Transcendent step is only 3x, the shallowest gap on the whole list, so the top two rows sit closer together in odds than any other neighbours. Then the jump from Samurai to a III row is only 2.4x, and within a family the III → II step is 5.25x while II → I is about 4x.

The whole spread. Money I at 25.4% is roughly 12,700 times more likely than Eternal at 0.002%. Samurai gives you one-ninth of Eternal’s multiplier for 250 times the printed chance. That ratio, not the headline multiplier, is the thing to keep in mind when a guide tells you to “go for Eternal”. And the gap between Eternal and Transcendent is the mildest on the panel — 1.8x the value for 3x the rarity — which makes Transcendent the better trade on paper for anyone who is not chasing the top row specifically.

Superlex Plays' UNSTOPPABLE session — a live reroll sequence from 15:14, and the bottom of the ladder at 8:06

Best Trait For Income, And Best Trait For The Tower

The ladder has only three income-specific rows — Money III, II and I — but they are the lowest-value income options on the panel, not the specialist pick you should hunt. The all-stat traits carry an Income multiplier as part of the bundle, so Samurai’s 3x Income beats Money III’s 2x Income on printed numbers, at 0.5% against Money III’s 1.2%.

What the panel cannot tell you is which of those is worth more in cash. A multiplier rides on a unit’s base income, and the base differs per unit and per level — the only figure of that kind we ever see on screen is the per-second line on a card tooltip, like Kaidon’s $754k/s above. So the honest rule is the one on the reroll priority page: spend on the unit you are keeping, and let the trait match the job.

  • Earning on your plot: anything with an Income line — the five all-stat traits first, then the Money family. Cash-per-second is also what offline earnings bank while you are away.
  • Fighting in the tower: Damage and Health rows. The creator reaches that conclusion by accident, long before he opens the panel in that video — he applies a trait straight after a tower run and says “This is for the tower. I was thinking like what is the damage used for?” (11:41).
  • A unit you plan to replace: nothing. He says it plainly at 16:18: “you have to be careful because you don’t want to put traits or upgrade guys that you’re going to like replace at some point.”

Anime Dice Traits panel on a unit called Titanic Pikolo showing the landed trait Health I printed in red beside ladder rows for Samurai at 3x Income 3x Damage 3x Health for 0.5% and the Health III, Health II and Health I tiers at 2x, 1.5x and 1.2x Health

Health I, landed at 15:40 with only 7 crystals left in the wallet — the red text matches the red-bordered Health rows.

Watch the Health I result at 15:40

What Did We Actually Watch Land On A Unit?

Nothing above tier III. That is the most important caveat on this page, and it is worth stating before anyone quotes our ranking as a farming target.

In the second recording we have a reroll sequence captured second by second. Across four frames inside twenty seconds, the TRAIT box on the card being rolled reads None (15:14), Damage I (15:18), Damage II (15:26) and Damage III (15:34), while the Trait Reroll counter falls from 98/1 to 76/1. The counter is the mechanic made visible: one crystal per attempt, exactly as the /1 says, and the owned number only goes down.

Anime Dice Traits panel with Damage I printed in cyan in the TRAIT box for a unit earning 29 million per second, a Trait Reroll counter reading 98 of 1, and the Health III, Health II, Health I and Damage III rows listed with their multipliers and percentages on the right

Ninety-eight crystals in the wallet, and the first roll lands on the cheapest Damage row on the panel.

Watch the 98-crystal roll at 15:18

Anime Dice Traits panel showing the same card sixteen seconds later with Damage III upgraded into the TRAIT box in cyan, the Trait Reroll counter down to 76 of 1, and the Damage III, Damage II, Damage I, Money III and Money II rows visible on the ladder

Sixteen seconds and 22 crystals later — the highest result our frames ever caught in a TRAIT box.

Watch the Damage III land at 15:34

The commentary matches the screens. He sets his own bar at “anything that’s three is considered good” (15:14), and when Damage III lands he reads the row aloud — “it’s two times damage” (15:14) — which is exactly what the panel prints beside it. By 15:45 he is still fishing the same ladder: “Give me money three. Give me health three. Even health three”.

The first recording shows the opposite end of the economy. That account’s panel prints 8/1 crystals at 15:34 and 7/1 at 15:40, and the creator sizes his choices by a wallet he knows is thin: “I’ll take damage cuz we only have six traits, guys” (15:17). He also does not know where they come from — “we don’t have any trait shards yet. I actually don’t even know how you get them” (8:09). The panel labels the crystal Trait Reroll; “trait shards” is this creator’s spoken word for the same item, and no screen we checked shows a second currency by that name. Where they come from is answered on the reroll priority page — tower drops, quests and codes — and the second recording gives one concrete number out loud: “we got 152 uh trait rerolls” from a long tower run (24:57).

The third recording brackets the range from above. At 16:02 that account’s counter reads 339/1 — about forty times the first account’s wallet — and the TRAIT box on the card it is holding reads Damage I, the same row the 98-crystal account rolled on its first attempt. A bigger wallet buys more attempts and nothing else: the ladder’s printed chances are identical in all three frames, and the deepest pocket on this page still landed no higher than the single-stat rows.

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