Anime Dice Traits: Panel Values & Reroll Priority (UPD 3)
What traits do in Anime Dice, read off the in-game Traits panel: Transcendent, Monarch, Shogun and Samurai values, reroll cost, and what stays unpublished.
FAQ
What are traits in Anime Dice?
What does the Traits panel show on screen?
Which traits exist and at what odds?
How do you reroll a trait?
Which units deserve your trait rerolls?
What Are Traits In Anime Dice?
A trait is a passive multiplier bolted onto one specific unit — Income, Damage, Health, or all three at once. It is not a rarity and it is not a mutation: those are separate lines on the same card, and a unit can carry all four at the same time. In the tooltip below, a Mythical Huge Perfect Zell at Level 35 shows the trait Samurai, a rolled Grade S, and its own “1 in 1.3b” odds — four independent fields, one card.

Four fields, one card — the trait is the line that says Samurai, not the word Mythical.
The trait decides how a unit earns and fights: an income trait lifts the cash-per-second it prints on your plot, a Damage or Health trait lifts what it does in a tower run. Rarity decides the base number underneath. For the four-systems-on-one-card breakdown, the mutations guide is the reference page.
What Does The Traits Panel Show On Screen?
The Traits station sits in the hub — the shared area behind the yellow Hub button, the same plaza that holds the glowing tower column and the GRADES station. Open it and the panel is one screen with five parts, all of them readable in the frame below.
The NOOB-to-PRO Anime Dice session whose Traits panel frames are used on this page

Every number in the table further down this page comes off this screen.
Watch the Traits panel at 2:08
Reading it left to right:
- The portrait header prints the selected unit’s name with its “1 in …” roll odds above it — Krillan at 1 in 11 in this frame.
- The TRAIT box in the middle holds the unit’s current trait, here Damage II. Units with no trait at all read None — one mid-game card sits on that screen with
Nonein the box and0/1on the crystal (3:54). - The pink crystal on the right is the Trait Reroll currency, with an owned / per-roll counter —
10/1here, meaning ten held and one spent per attempt. - The warning line is the rule most players learn the hard way: “WARNING: Rerolling a trait will replace any current traits!”
- Roll and Auto Roll sit underneath; the scrollable list down the far right is the trait ladder itself.
One thing we will not claim: there is a grey, lock-shaped slot with a ”+” on the left of the panel. It is real — you can see it in the frame — but nothing in any footage we checked labels what it locks, so this page no longer describes a “click the padlock to keep a trait” mechanic. Earlier versions of this page did, and had no source for it.
Which Traits Exist And At What Odds?
These are the values printed on the panel in the UPD 3 footage we read, frame by frame, on 13 September 2026. The developer has never published this table in text form; the numbers below are transcriptions of the in-game screen, with the timestamp so you can re-read them yourself.
| Trait | Effect as printed on the panel | Chance as printed |
|---|---|---|
| Transcendent | 15x Income, 15x Damage, 15x Health | 0.006% |
| Monarch | 8x Income, 8x Damage, 8x Health | 0.025% |
| Shogun | 5x Income, 5x Damage, 5x Health | 0.12% |
| Samurai | 3x Income, 3x Damage, 3x Health | 0.5% |
| Health III / II / I | 2x / 1.5x / 1.2x Health | 1.2% / 6.3% / 25.4% |
| Damage III / II / I | 2x / 1.5x / 1.2x Damage | 1.2% / 6.3% / 25.4% |
| Money III | 2x Income | 1.2% |

The three-stat traits sit on top; underneath them the single-stat families repeat one probability pattern.
Watch the scrolled ladder at 2:10
Two notes on sourcing. The Damage and Money rows come from a second session — Superlex Plays at 3:48 — whose capture carries a creator face-cam in the corner, so we quote the read but publish no screenshot from it. And the ladder continues below Money III in the footage; we are printing only the rows we could read without guessing.
What this table replaces is worth stating plainly, because the old version of this page ranked highly on it: there is no Godly, no Overclocked, no Shiny, no Wealthy, no Brisk and no Basic trait in the client we checked, no “Divine” rarity above Mythical, and no trait that grants offline-storage capacity. Those names appear on other guide sites; they do not appear on this screen. One clarification, because the word does exist in the game: Divine is a dice rarity — the Dice Shop prints Galaxy as Divine at 50,000x Luck — so it belongs to a different menu, not to units and not to traits. That ladder is documented with frames on the character tier list.
How Do You Reroll A Trait?
Pick the unit, press Roll, spend one Trait Reroll crystal, accept whatever the panel gives you — and understand what “accept” means, because the reroll overwrites the trait already on that card. There is no confirmation step in any frame we checked.
Auto Roll repeats attempts without your clicks, the same trap the Grades menu has: it does not stop when a good trait lands. The full caveat is on the AFK farming guide. For the frame-read ranking of which trait is worth landing on, see the best traits ladder.
When you run out, the client says so in words. With the counter at 0/1, pressing Roll prints “You don’t have any trait rerolls!” — readable at 3:54 in the same session.
Where the crystals come from, in order of how free they are:
- Tower drops. The Drops column on each tower panel lists the pink crystal, and hovering it prints the tooltip “Trait Reroll”, filed under Celestial. The Infinity Tower guide shows that drop list.
- Codes. Live codes hand out Lucky Spins, Trait Rerolls and Gems together — claim before you spend, on the verified codes list.
- Quests. The daily and weekly board at the hub pays small bundles; the reroll priority guide tracks where each source lands.
Do not confuse the crystal with the purple gem: gems are the currency the Grades menu spends on lettered income multipliers, a completely separate roll. The difference is set out in the Gems guide.
Which Units Deserve Your Trait Rerolls?
The short answer is the same unit you would not sell: a trait is a multiplier on top of a base number, so the base does most of the work. Rerolling a Rare earner you are about to replace is spending the crystal twice.
The full decision order — rarity first, plot units before tower units, match the stat to the job, keep a bank instead of emptying it — lives on the dedicated reroll priority page, and which units are worth building at all is on the character tier list.
Related Articles
guides
Anime Dice Update 7: Rebirth Upgrade Points, Third Base Floor and New Dice
Anime Dice UPD 7 read off frames: the developer's own patch notes, the 6-path Rebirth Stats panel, and a purchase confirmation. Checked 7 October 2026.
guides
Anime Dice Money: Where Cash Comes From, Read Frame by Frame
Anime Dice money read frame by frame: the cash counter's k-to-oc suffix ladder, the $/s income every unit card prints, and the breakdown no screen ever shows.
guides
Anime Dice Probability and Roll Odds: The 1 in N Screens
Anime Dice prints unit odds as 1 in N and trait odds as percentages, never as one drop table. Frame-by-frame readings plus the arithmetic the game leaves out.
Was this helpful?
Thanks for the feedback!