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Anime Dice 攻略指南

Anime Dice Update 6: Release Date, New Dice and Verified Changes

Anime Dice Update 6 landed on 27–29 September 2026. Two clean sessions verify two new top-tier dice, an 11-step Grade Skip grid, Gears slots and the Towers panel.

2026/9/29 UPD 6 最後更新: 2026/9/29 英文備援 16 分鐘閱讀

常見問題

When did Anime Dice Update 6 come out?
Between 27 and 29 September 2026, and the two official endpoints disagree on the exact moment. The v1 games endpoint stamped the universe updated at 2026-09-29T05:08:27Z, while the v2 groups-games endpoint stamped the same universe at 2026-09-27T18:34:39Z. YouTube guides titled UPDATE 6 were already going up on 27 and 28 September, and our own two clean recordings were uploaded on those same two days. We print the window rather than picking a side.
What is actually new in Anime Dice Update 6?
Verified on screen: two top-tier Dice Shop rows reading Alchemy Secret II at 2,000,000,000x Luck for $5oc and Radiant Heavenly at 5,000,000,000x Luck for $100oc, a Backpack Gears tab carrying five named equipment slots, and the Towers panel with its difficulty pills. For most of it we cannot prove it arrived with UPD 6 — see the checklist on this page, where every row is graded and nothing is attributed to the patch without evidence.
Are there new codes in Anime Dice Update 6?
Two tokens are in circulation: UPDATE6 and 400KLIKES. We print the names and nothing else — no rewards, no promises — because the live and expired status of every code belongs on the codes page, which is updated as verifications land. A code list you cannot stand behind is worse than a short one.
What are Gears in Anime Dice?
Gears are the equipment that towers drop. Our UPD 6 frames show both ends of the receiving side — a Gears tab in the Backpack with five slots labelled Head, Torso, Back, Upper and Waist, the line You don't own any gear for this slot yet when you open an empty one, and a tile grid of owned gears whose hover tooltips print a name, a rarity and a bonus, like Nezuka's Bamboo at Rare with +10 percent. The rarities, the effects and the drop tables are read off footage on our gears guide, which is where that system is documented.
Is the Grade Skip Confirmation grid new in Update 6?
No, and we are saying so plainly because it is the most tempting thing on this page to claim. Our settings guide captured the same grid on a session recorded before UPD 6 — six of its buttons with the left column cut off by the screen edge — and the grades page had already seen the dimmed 0.001% line above Z+. What our UPD 6 frames add is the full eleven-button grid and the confirm dialog behind a tap, not a launch date.
Is there an official Anime Dice Update 6 patch notes list?
No. The developer has never published a changelog, so the title tag on the Roblox page is the only official version signal there is. Any Update 6 feature list you find, including this one, is reconstructed from footage, community reports or inference; this page keeps those three classes separated and labelled, and prints no number it did not read on a screen.

What Is in Anime Dice Update 6?

UPD 6 is the sixth numbered content patch, and the Roblox page title now reads [⚙️UPD 6]. Confirmed on screen from two clean recordings: two Dice Shop rows this site had never captured, a Backpack Gears tab holding five named equipment slots, the complete eleven-button Grade Skip Confirmation grid, and the Towers panel. The developer published no notes for it, and this page does not invent any.

Anime Dice's UPD 6 hub as the client loads it, with the TOWERS title bar over the glass tower, the GRADES stall and its TRADE sign below it, QUESTS and TRAITS boards to the right, and the Shop, Rebirth and Index rail down the left edge of the screen

The hub is the only screen that shows the whole update at once — a world map rather than a menu.

Watch the hub at 0:01

Sources: every frame on this page comes from two JuniorGummy screen recordings of the UPD 6 build — a 202-second session uploaded 27 September 2026 and a 182-second session uploaded 28 September 2026. Both are clean: we screened every second of both files at one frame per second and found no burned-in captions, no facecam and no channel watermark in either. Every string was then re-read at native 1920×1080 (or a 2× crop of it) on 2026-09-29. We quote no spoken line from either recording, because nothing on this page rests on narration. The developer still publishes no patch notes — the Roblox page title is the entire official record, exactly as our update history explains.

JuniorGummy's 202-second UPD 6 session — the Dice Shop, the Grades grid and the Gears tab, all read for this page

The Update 6 Checklist, Graded by Evidence

Every row below is one claim, with the class of evidence it stands on and nothing inferred between rows. The three classes are kept apart on purpose: what a frame prints, what Roblox publishes, and what circulates without either.

WhatEvidence classWhat we actually have
Title tag [⚙️UPD 6]OfficialRoblox page title, checked 29 September 2026
Live 27–29 September 2026Official (conflicting) + community-recordedv1 endpoint says 29 September 05:08Z; v2 endpoint says 27 September 18:34Z; UPDATE 6 code videos already uploaded 27–28 September
74,982 playing · 45,365,424 visits · 106,777 favouritesOfficialRoblox API read, 29 September 2026; a re-read the same evening gave 74,736, i.e. live jitter
Alchemy | Secret II 2,000,000,000x Luck · $5ocVerified in footageDice Shop frame; no UPD 5 capture of ours contains the row
Radiant | Heavenly 5,000,000,000x Luck · $100ocVerified in footageSame panel, same frame
Toxic · 150,000,000x Luck · $750sxVerified in footageThe row our UPD 5 page could only print by position — now named
Grade Skip Confirmation, eleven buttonsVerified in footageGrid frame below; the same grid is also on our settings guide from a pre-UPD 6 capture that prints ten buttons, with no infinity slot in it — so the grid is not evidence of a change, and when the extra slot appeared cannot be dated
Confirm? · “skip this grade” · Skip / KeepVerified in footageThe dialog a tap on that grid opens
Backpack Gears tab, five named slotsVerified in footageEquipment outline frame below, on both source recordings
Towers panel with difficulty pillsVerified in footageNightmare and Infinity pills plus a purple Extreme card
Printed odds move inside one sessionVerified in footageTraits rail read twice, 55 s apart in game time: Eternal 0.0025% → 0.0028%
Gears drop from towers · own rarity ladderCreator-stated (burned caption, picture-banned)Read on our gears guide, not from this page’s sources
UPDATE6 · 400KLIKESReported (unverified here)Names only on this page; status lives on the codes page
Official patch notes—Still none. The gap stays a gap
Anything else that changedUndeterminableTwo sessions show a build, not a diff

The last row is the one that matters most. A release-date page can tell you the patch is out; it cannot tell you what a diff would tell you. We have no pre-UPD-6 capture of most of the panels below, so the honest label for them is present in the UPD 6 build, not added in UPD 6.

Update 6 Release Date: Why Two Official Dates Disagree

Roblox publishes the same universe through two endpoints, and on 29 September 2026 they disagreed by roughly a day and a half. The v1 games endpoint stamped updated at 2026-09-29T05:08:27Z; the v2 groups-games endpoint stamped the same universe at 2026-09-27T18:34:39Z. Both are official, neither is wrong about what it measures, and we are not going to pick one and quietly drop the other.

The community record leans early. YouTube guides titled UPDATE 6 were already being uploaded on 27 and 28 September, and the two recordings this page is built from were uploaded on those two days as well — both showing what the panels now print. That is consistent with the v2 stamp and consistent with a rolling release where some servers updated before the endpoint that hits this page caught up.

What we will print without hedging is the plate, because it is a single read: name = "[⚙️UPD 6] Anime Dice", playing = 74,982, visits = 45,365,424, favoritedCount = 106,777, maxPlayers = 9, creator = More & More Games. A second read the same evening returned 74,736 concurrent, which is what a live counter does.

The concurrency series this site has been tracking reads 26,616 (13 September) → 45,806 (22 September) → 55,194 (25 September) → 48,671 (26 September) → 74,982 (29 September). UPD 6 more than doubled the 26 September figure, and every previous update in this series produced a smaller bump.

Two New Dice Above Frostfire — and the Row Update 5 Could Not Name

The Dice Shop’s top end moved up a currency. Our frame reads Alchemy | Secret II at 2,000,000,000x Luck for $5oc and Radiant | Heavenly at 5,000,000,000x Luck for $100oc; the row above them shows 950,000,000x Luck priced $250sp with its name scrolled past the panel’s top edge. No UPD 5 capture we hold contains either of the two new rows, and the UPD 5 page recorded Frostfire at 950,000,000x Luck for $250sp as the top of that ladder — so oc now prices the ceiling where sp used to.

The Anime Dice UPD 6 Dice Shop panel reading top to bottom a cut-off row at 950,000,000x Luck priced $250sp, Alchemy with the Secret II tag at 2,000,000,000x Luck priced $5oc, and Radiant with the Heavenly tag at 5,000,000,000x Luck priced $100oc, with the HUD cash counter at $242.16sx

The top row’s name still never scrolls in. Its value and its $250sp tag are all the frame gives.

Watch the Dice Shop top end at 0:05

The same panel six seconds later settles something this site left open for a week. Our UPD 5 page found a green row at 150,000,000x Luck carrying an Equipped button whose name sat above the panel’s visible edge, and could only file it by position — the row where Toxic sits. The UPD 6 frame prints the full line: Toxic | Secret I, 150,000,000x Luck, $750sx. Two things come out of it. The value and the price are now on the record. And the rarity tag reads Secret I, where the UPD 4 frames behind our dice shop ladder read Secret II for the same name — two captures, two labels, and no way from here to tell a re-tag from a misread, so that page now carries both readings rather than one.

Watch the Toxic row at 0:11

The Grade Skip Confirmation Grid: Eleven Buttons From D to Infinity

Tapping the Grades station opens a panel headed Grades whose first action is a grid titled Grade Skip Confirmation — eleven bordered buttons, not the nine the ladder’s letters would suggest. Row by row the frame reads D, C, B; A, A+, S; S+, Z, Z+; and then two slots this site has never been able to name: a red Japanese kanji and an infinity symbol.

The Anime Dice Grade Skip Confirmation panel on the UPD 6 build showing eleven bordered buttons reading D, C, B, A, A+, S, S+, Z, Z+, a red Japanese kanji character and an infinity symbol, above a red Back button

The grid is wider than the ladder this site transcribed. Two of the eleven slots only exist as symbols.

Watch the grade grid at 2:07

Behind the panel, the Grades rail prints what each tier is worth: the infinity row at 0.001% with 100x Income, the kanji row at 0.0039% with 50x Income, then Z+ 0.014% / 25x, Z 0.048% / 15x, S+ 0.16% / 10x, S 1.1% / 7x and A+ 3.4% / 4.5x, with the lower letters below the frame’s edge. Which letters are new is a question this page cannot answer: our grades guide had already seen a dimmed 0.001% line above Z+ on a 24 September capture, so the top of the ladder predates UPD 6, and the kanji tier has no pre-UPD-6 read on file at all.

What the frame does add is the interaction the settings guide could only infer. Selecting a tier opens a Confirm? dialog that asks “Are you sure you want to skip this grade?”, prints the target and its odds on one line — ∞ - 0.001% in our frame — and offers a red Skip and a green Keep. That is a yes-or-no prompt tied to skipping a grade, and it is why the two pages now describe the same grid from two angles instead of one.

Anime Dice's Confirm dialog asking Are you sure you want to skip this grade, printing the target grade and its odds as an infinity symbol followed by 0.001 percent, with a red Skip button and a green Keep button beneath it

The odds line is the client stating the chance of the grade you asked for, at the moment you asked for it.

Watch the skip confirmation at 2:20

Gears Land in the Backpack: A New Tab and Five Slots

Gears are the update’s headline feature on our gears guide, and its receiving end is visible here. The Backpack panel carries three tabs — Units, Items and Gears — and on the account in our main frame the Gears tab body is an equipment layout: five empty outlined slots labelled Head, Torso and Back down the left side of the avatar, Upper and Waist down the right, and nothing else on the panel.

The Anime Dice Backpack panel with its Gears tab selected on the UPD 6 build, showing five empty equipment outlines labelled Head, Torso, Back, Upper and Waist arranged around the player's avatar

Five slots, all empty, on an account that is far enough along to be rolling at 999x luck.

Watch the Gears tab at 3:03

Both source recordings print the same five slots in the same two-column layout, so this is not a panel mid-animation. Opening an empty slot is answered by a single line of body copy: “You don’t own any gear for this slot yet.” The second account’s Gears tab shows the other state — owned gears as a tile grid, one tile carrying an x9 stack badge — and hovering a tile prints a tooltip with its name, rarity and effect: Nezuka's Bamboo | Rare | +10% at 1:44 in that recording, and Shizui's Tanto | Rare | +15% around 2:02. How a gear travels from that tile grid into one of the five named positions, whether it can be taken back out, and what those positions do beyond the printed bonus are all outside what these two recordings show — the gears guide carries what footage has established and labels the rest.

Our 26 September reconnaissance of an earlier session described the Backpack as a two-tab panel with no equipment slot in sight. Whether Gears is new in UPD 6 or was simply never opened on camera before, we cannot tell from two captures, and we are not going to call it either way.

The Towers Panel, Where the Gear Drops Live

The Towers panel is the other half of the gears story: a scrolling list of tower cards, each with its own art, a coloured difficulty pill and a green Play button. Our frame reads Slayer Tower marked Nightmare in red and Infinity Tower marked Infinity in magenta, with a card above them carrying a purple Extreme pill whose name has scrolled past the panel’s top edge.

The Anime Dice Towers panel on the UPD 6 build listing a purple Extreme difficulty card whose name is scrolled past the panel edge, a Slayer Tower card marked Nightmare in red, and an Infinity Tower card marked Infinity in magenta, each with a green Play button

The panel states a difficulty per tower. What each tower drops is on the Drops column beside it.

Watch the Towers panel at 0:24

We are stopping at the pills deliberately. This site’s tower pages, the drop table and the new gears guide already carry the tower list, the per-floor drop brackets and the gear tooltips; the job here is to place the panel in the update, not to re-transcribe it. What these two recordings add is the panel’s own labels as read: Nightmare on the Slayer Tower card, Infinity on the Infinity Tower card, and an Extreme pill on the card above them whose name has scrolled out of the panel in every capture we hold — so no frame lets us attach that pill to a tower name. The Drops column docked to the right of the tower panel prints its own floor brackets and percentage tiles, and we are not printing a table of those here either.

Update 6 Codes Are a Codes-Page Problem

Two tokens circulate for this patch: UPDATE6 and 400KLIKES. We print the names and stop there — no rewards, no expiry, no promise that either still works, because a code is only worth printing when its status is current, and status belongs on the codes page where it is checked as verifications land.

The naming pattern is the credible part. UPDATE6 continues the UPDATE1-onward sequence our update history maps to the numbered patches, and the milestone-style name matches the concurrency codes that page already tracks. Neither token appears in a frame of the two recordings this page is built from, so neither gets a reward line here.

What We Could Not Verify

Four things stay outside the evidence: whether the new-looking panels arrived with UPD 6, how a gear is equipped or removed, the codes’ rewards, and the exact release moment. None of them is denied — each is simply not printed by any screen we can check or published by the developer.

Which Anime Dice Pages Pair With Update 6?

Pair this page with the guides UPD 6 touches: the system page for gears, the ladder for where the two new dice rows sit, the tiers page for the grid above, and the codes page for the tokens.

  • Anime Dice codes — live and expired status, updated as verifications land
  • Gears guide — the system behind the Gears tab this page only frames
  • Update history — the numbered-patch timeline UPD 6 extends
  • Update 5 — the previous round’s frame-verified inventory, and the gap this page closes
  • Dice shop ladder — the full ladder, with both Toxic rarity readings
  • Grades guide — the tier ladder and the gem cost behind the skip grid
  • Settings guide — the same Grade Skip Confirmation grid, read as a stop list

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