Anime Dice Tower Drops: Percentages Compared, Tower by Tower
Anime Dice tower drops off the Drops column: printed percentages for Dragon, Cursed, Hidden Leaf and Pirate floor bands, plus the gear tiles UPD 6 added.
常見問題
What do towers drop in Anime Dice?
Why do the tower drops have percentages?
What is the Floor 25+ band?
Do all towers drop the same things?
Do towers drop gears in Anime Dice?
How do I get more tower runs?
What could not be read about tower drops?
Where Are Tower Drops Shown?
Open any tower and the panel splits in two. The left half is Your Team — four slots, an Equip Best button and a Fight button. The right half is a green-headed column labelled Drops, and it is the only place in the client that answers the question players actually arrive with: what is in it for me.

One tile is buried under a floating +17.59t cash pickup in this frame, which is why we went looking for a cleaner one.
Watch the Infinity Tower panel and its Drops column at 1:47
The column belongs to whichever row you press in the Towers list — one coloured difficulty word per tower, and a loot table behind each Play button.

Difficulty is a word. Rewards are a table. Only one of the two prints numbers.
The Drops column is open on the right of the tower panel for most of the first two minutes of this session
Sources: every percentage, band header and tooltip on this page is read off a no-facecam, no-burned-caption screen recording, checked at full resolution on 2026-09-22. The Infinity Tower’s
Floor 1+band comes from Plique Games’ UPD 5 session (about 11½ minutes, Portuguese narration with auto-translated English captions — wording approximate). The Slayer, Hidden Leaf, Pirate and second Infinity columns, and both quest boards, come from RexonSIM’s I Spent ROBUX For *NEW* UPD 5 Units in Anime Dice Roblox! (uploaded 2026-09-21, about 17½ minutes). The UPD 6 gear rows and the UPD 6 readings of the consumable tiles come from JuniorGummy’s NEW GEARS UPDATE IN ANIME DICE!! (uploaded 2026-09-28, about three minutes), re-checked at native 1920×1080 on 2026-09-29. Each image deep-links to the second we verified it at. The developer publishes no changelog and no drop tables — these are the game’s own numbers, off its own screen, and where two of its screens disagree we say so.
Sources added 4 October 2026 — the Dragon, Cursed, Hidden Leaf and Pirate
Floor 1+bands: the Dragon Tower column is native-read from Cx’s I Went Noob To PRO in Anime Dice Roblox (uploaded 2026-09-18, about 24¾ minutes) at 7:00, a recording vetted as clean of creator furniture — no facecam, no channel watermark, no burned-in subtitles, no OS overlay — in the sampled seconds we checked. The Cursed, Hidden Leaf and Pirate columns are native-read from Xou Blox’s CHASING the IMPOSSIBLE ROLL in ANIME DICE!! (1 in 4 Septillion) (uploaded 2026-09-20, 22 minutes 07 seconds, Portuguese narration with auto-translated English captions) at 13:06, 13:54 and 14:42, re-read at native 1920×1080 on 2026-10-04. Frame honesty note: that Xou Blox upload is not clean end to end — it carries creator caption cards burned over the picture at other seconds (an opening card at ≈0:09–0:10, a redTODOSat 0:28,CURTIRat 0:36–0:38,REVANCHEat 0:40, white question marks at 0:48–0:56,COMENTA AÍ!at 4:00 and 20:12, a burned1 in 2,500,000figure at 9:48, and a greyXoucorner watermark from about 2:12 to 2:18). None of the frames used on this page contains any of them — each of the three was checked at full resolution before publishing. Timing window: both recordings were uploaded before UPD 6 shipped, so the four columns in the next section are UPD 5 evidence; the UPD 6 rows further down come from a separate upload and are labelled as such.
The Floor 1+ Band, Printed
Five tiles, five percentages, all of them stamped by the client rather than derived by us:
| Drop tile | Chance as printed |
|---|---|
| Green potion | 4% |
| Red potion | 4% |
| Yellow potion | 4% |
| Purple gem | 1% |
| Rainbow shard | 0.5% |

The two tiles under Floor 25+ are visible only as purple borders clipped by the bottom of the panel.
Watch the Floor 1+ band with all five chances at 1:52
Two of the five we can name by cross-matching glyphs rather than trusting our eyes on a potion bottle. The purple gem is the same faceted shape the Quests Shop tab prints under the word Gems, and the rainbow shard is the shape that tab prints under Trait Reroll. The three potions match the three bottles the HUD keeps counting down in the bottom-right corner of the screen throughout the session. So the practical reading of the band is: three kinds of tower potion at 4% each, the premium currency at 1%, and a trait reroll at half a percent.
That last pairing is worth pausing on, because it reframes what a tower run is for. Trait Rerolls are the currency you spend on a unit’s passive at the reroll priority page, and the best traits ladder is the reason anyone wants a specific one. At 0.5% the panel is pricing that outcome directly — one tile in two hundred — against a run whose entry ticket the quests hand out in twenties.
What Does Each Tower Print?
One tower’s column is a paragraph; four towers’ columns are a table. The frames below come from a second UPD 5 recording — RexonSIM’s I Spent ROBUX For *NEW* UPD 5 Units in Anime Dice Roblox! — in which the Slayer, Hidden Leaf, Infinity and Pirate Tower panels were opened back to back between 3:05 and 4:30, on one account, on one build. Blank cells mean the band was not on screen in that session, not that the tower lacks one.
| Tower | Band header | Potions | Gems | Trait Reroll |
|---|---|---|---|---|
| Infinity Tower | Floor 1+ (Plique client) | 4% / 4% / 4% | 1% | 0.5% |
| Infinity Tower | top band (RexonSIM client) | 1% x2 / 1% x2 / 1% x2 | 5% x5 | 5% x2 |
| Slayer Tower | Floor 1+ | 0.75% / 0.75% / 0.75% | 4% x4 | 2% x2 |
| Floor 25+ | not legible | not legible | 1.25% x3 | |
| Floor 60+ | 0.35% / 0.35% / 0.35% | 1.5% x8 | 1% x4 | |
| Hidden Leaf Tower | Floor 25+ | 0.75% / 0.75% / 0.75% | 2.5% x4 | 1.25% x2 |
| Floor 60+ | header only — tiles clipped | — | — | |
| Pirate Tower | (above Floor 60+) | not captured | not captured | 1% x2 |
| Floor 60+ | 0.75% / 0.75% / 0.75% | 1.5% x4 | 0.75% x3 |
Read down the columns and the shape is obvious: every tower prices its potions in the fraction-of-a-percent range and its currencies above them, and the gated bands are where the tower-named potions live. Read across the rows and the numbers move a lot — the Slayer Tower’s open gem prints 4% x4, Hidden Leaf’s 2.5% x4, Infinity’s 5% x5.
That second Infinity row is the one that needs its own frame, because it is not a rounding difference — it is a different table:

Same header, same four slots, same column. Different numbers, and a Floor 150+ gate where the other client printed Floor 25+.
Watch the Infinity Tower Drops column at 4:17

This is the band the Infinity Tower’s column hides behind a clipped header — same furniture, readable.
Watch the Hidden Leaf Floor 25+ band at 3:22
Hovering pays for the trip. On the Pirate Tower’s Floor 60+ band the purple gem introduces itself as Gems at Celestial rarity, which is the same item the Quests Shop tab sells under that word — the glyph matching is no longer an inference.

One currency, four columns. The gem is not “Pirate gems” or “Infinity gems”.
Watch the Pirate Tower Floor 60+ band at 4:26
What Do the Four Towers Print in Their First Band?
The table above comes from two recordings and covers four towers. This round the same column turned up in two more recordings, and for the first time it includes the two towers this page had no numbers for at all: Dragon and Cursed. Every figure below was read at native 1920×1080 on 2026-10-04, tile by tile, off the panel itself.
| Tower | First band | Tiles as printed | Second band |
|---|---|---|---|
| Dragon Tower | Floor 1+ | green potion 2% · red potion 2% · yellow potion 2% · purple gem 3% | Floor 20+, printing green and red potions at 1.5% with two further tiles clipped by the bottom of the panel |
| Cursed Tower | Floor 1+ | green potion 2% · red skull potion 2% · yellow potion 2% · purple gem 2% x2 · pink crystal 1% | Floor 25+ — header on screen, tiles below the panel edge |
| Hidden Leaf Tower | Floor 1+ | green potion 1% · red potion 1% · yellow potion 1% · purple gem 4% x3 · pink crystal 2% | Floor 25+ — header on screen, tiles below the panel edge |
| Pirate Tower | Floor 1+ | green potion 1.5% · red skull potion 1.5% · yellow potion 1.5% · purple gem 4% x2 · pink crystal 1.5% | Floor 25+ — header on screen, tiles below the panel edge |

Four tiles in the open band, and a second gate at Floor 20+ where the other three towers print Floor 25+. The bottom row under it is cut by the panel edge.
Watch the Dragon Tower Drops column at 7:00

The x2 is stamped beside the gem’s percentage, not on any potion tile. Nothing on the panel says what it multiplies.
Watch the Cursed Tower Drops column at 13:06

Same tower, different band: the Floor 25+ row further up reads 0.75% for the same three potions. The deeper gate prices the same tiles lower.
Watch the Hidden Leaf Tower Drops column at 13:54

The Floor 1+ band this page had been missing for Pirate — five tiles, two of them badged.
Watch the Pirate Tower Drops column at 14:42
Three things fall out of reading four columns side by side.
The thresholds are per tower, and the panel prints them. Dragon’s second band is Floor 20+; Cursed, Hidden Leaf and Pirate all print Floor 25+ under their open band. That is not an inference from difficulty words in the Towers list — it is stamped above the tiles.
Dragon’s open band holds four tiles where the other three hold five. The missing one is the pink crystal: Dragon’s Floor 1+ band is three potions and a gem, with no crystal tile at that depth. Whether Dragon has one further down is not something these frames show, because its Floor 20+ row is clipped.
The deeper gate prints lower percentages for the same tiles. Hidden Leaf’s Floor 1+ pays 1% for each potion where its Floor 25+ row pays 0.75%; Pirate’s Floor 1+ pays 1.5% where its Floor 60+ pays 0.75%. Rarer at depth is the pattern the columns print, and it is the opposite of what a “better band” would mean if you read percentages as generosity.
UPD 6 Put Gears in the Same Columns
Everything above is a UPD 5 reading, and UPD 6 changed what the tiles can be. Alongside the potions, the gem and the reroll crystal, the same floor bands now hold gear — equipment pieces, drawn in the colour of their rarity and stamped with a percentage exactly like every other tile. The columns below come from a clean UPD 6 recording, captured the day after the update, and every tile listed was read at full resolution:
| Tower | Gear tile as it appears | Tile border | Printed chance |
|---|---|---|---|
| Slayer Tower | Katana art in the third row — hovered, it names itself Tanjuro's Katana | gold | 0.125% |
| Slayer Tower | Dark coat alone under Floor 90+ — hovered, it names itself Mazun's Coat | blue | 0.01% |
| Hidden Leaf Tower | War fan in the third row | gold | 0.2% |
| Hidden Leaf Tower | White orb alone under Floor 90+ — hovered, it names itself Obita's Mask | blue | 0.015% |
| Pirate Tower | Three-bladed gold piece in the third row | gold | 0.25% |
| Pirate Tower | Four-point shuriken alone under Floor 90+ | blue | 0.02% |
Read the table down and the UPD 6 pattern is the same pattern the consumables already followed: two gear tiles per column, one in the open band and one alone in the deepest band, and the deepest one is always the rarer of the two. What is new is what the tiles are.
Two caveats belong next to that table rather than in a footnote. First, Tanjuro's Katana and its 0.125% come from two seconds of the same recording, not one frame — the tooltip that names the katana covers the number when it is open, and the number is legible only when the tooltip is closed, so we matched them by tile position across the same unaltered column. Second, the same UPD 6 session prints the consumable tiles in these bands differently from the UPD 5 rows above: the Slayer column reads 0.35% for its three potions where the UPD 5 frame read 0.75%. Two builds, two readings of the same column, and no screen explains it — the same disagreement this page already flags for the Infinity Tower.
What the Floor Bands Do and Do Not Say
The column is segmented. Floor 1+ sits at the top and a second gate sits below it — Floor 25+ on Cursed, Hidden Leaf and Pirate, Floor 20+ on Dragon — and our other tower pages record bands further out: the Hidden Leaf Tower read shows a Floor 60+ heading with different items beneath it. The pattern is legible even where the contents are not: the game gates its rarer drops behind depth, tells you the threshold in the header, and prices the gated band lower than the open one.
What it does not tell you is everything else.
How Towers Pay for Themselves
The drops column is half of a loop that the quest board closes. Towers cost Tickets to enter; the Quests panel’s Weekly tab pays Tickets, and our UPD 5 frame reads three rows with their rewards printed — Play for 5 hours! at 30, Roll 7,500 times! at 25, Defeat 15 towers! at 20 — under a Refreshes in 2d 17h line. The third of those is the loop stated outright by the game: fighting towers is how you buy more tower fights.

Same currency glyph as the one that sits beside a tower’s Play button — which is why entries and quests have to be planned together. The +1 Slayer Damage I toast beside the middle row is a tower potion landing from the same batch of claims.
Watch the Weekly quest board at 3:54
The Daily tab carries the same objective at the other end of the scale — Defeat 2 towers! for 5 tickets, sitting under a Refreshes in 17h 36m line with its Claim button greyed out, because the two clears had not happened yet.

Two boards, two clocks, one loop: the tower objective funds the next tower run.
Watch the Daily quest board at 3:45
Spend planning, then, follows from the printed numbers rather than from opinion: tickets buy runs, runs pay potions, gems and rerolls, and the quests refill tickets on a daily and a two-day clock. For which tower is worth the ticket at your team’s power, the Infinity Tower guide and the Slayer Tower guide cover the fight side.
Where the figures above go next is a short list. What a 1 in figure or a percentage actually claims, and what the game’s luck multiplier does to it, is the roll odds page; the gem, the reroll crystal and the potions a run pays out are the money hub and the potions guide rather than this table; the units a tower run equips before it goes in are the unit index; and the boards that rank players on cash and rarest pulls are on the leaderboard page. This page stays the drop table, and deliberately reprints none of theirs.
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