Anime Dice Tower Drops: Percentages Compared, Tower by Tower
Anime Dice tower drops compared off the Drops column: printed percentages for the Infinity, Slayer, Hidden Leaf and Pirate Towers, plus one two-table tower.
常見問題
What do towers drop in Anime Dice?
Why do the tower drops have percentages?
What is the Floor 25+ band?
Do all towers drop the same things?
How do I get more tower runs?
What could not be read about tower drops?
Where Are Tower Drops Shown?
Open any tower and the panel splits in two. The left half is Your Team — four slots, an Equip Best button and a Fight button. The right half is a green-headed column labelled Drops, and it is the only place in the client that answers the question players actually arrive with: what is in it for me.

One tile is buried under a floating +17.59t cash pickup in this frame, which is why we went looking for a cleaner one.
Watch the Infinity Tower panel and its Drops column at 1:47
The column belongs to whichever row you press in the Towers list — one coloured difficulty word per tower, and a loot table behind each Play button.

Difficulty is a word. Rewards are a table. Only one of the two prints numbers.
The Drops column is open on the right of the tower panel for most of the first two minutes of this session
Sources: every percentage, band header and tooltip on this page is read off a no-facecam, no-burned-caption screen recording, checked at full resolution on 2026-09-22. The Infinity Tower’s
Floor 1+band comes from Plique Games’ UPD 5 session (about 11½ minutes, Portuguese narration with auto-translated English captions — wording approximate). The Slayer, Hidden Leaf, Pirate and second Infinity columns, and both quest boards, come from RexonSIM’s I Spent ROBUX For *NEW* UPD 5 Units in Anime Dice Roblox! (uploaded 2026-09-21, about 17½ minutes). Each image deep-links to the second we verified it at. The developer publishes no changelog and no drop tables — these are the game’s own numbers, off its own screen, and where two of its screens disagree we say so.
The Floor 1+ Band, Printed
Five tiles, five percentages, all of them stamped by the client rather than derived by us:
| Drop tile | Chance as printed |
|---|---|
| Green potion | 4% |
| Red potion | 4% |
| Yellow potion | 4% |
| Purple gem | 1% |
| Rainbow shard | 0.5% |

The two tiles under Floor 25+ are visible only as purple borders clipped by the bottom of the panel.
Watch the Floor 1+ band with all five chances at 1:52
Two of the five we can name by cross-matching glyphs rather than trusting our eyes on a potion bottle. The purple gem is the same faceted shape the Quests Shop tab prints under the word Gems, and the rainbow shard is the shape that tab prints under Trait Reroll. The three potions match the three bottles the HUD keeps counting down in the bottom-right corner of the screen throughout the session. So the practical reading of the band is: three kinds of tower potion at 4% each, the premium currency at 1%, and a trait reroll at half a percent.
That last pairing is worth pausing on, because it reframes what a tower run is for. Trait Rerolls are the currency you spend on a unit’s passive at the reroll priority page, and the best traits ladder is the reason anyone wants a specific one. At 0.5% the panel is pricing that outcome directly — one tile in two hundred — against a run whose entry ticket the quests hand out in twenties.
What Does Each Tower Print?
One tower’s column is a paragraph; four towers’ columns are a table. The frames below come from a second UPD 5 recording — RexonSIM’s I Spent ROBUX For *NEW* UPD 5 Units in Anime Dice Roblox! — in which the Slayer, Hidden Leaf, Infinity and Pirate Tower panels were opened back to back between 3:05 and 4:30, on one account, on one build. Blank cells mean the band was not on screen in that session, not that the tower lacks one.
| Tower | Band header | Potions | Gems | Trait Reroll |
|---|---|---|---|---|
| Infinity Tower | Floor 1+ (Plique client) | 4% / 4% / 4% | 1% | 0.5% |
| Infinity Tower | top band (RexonSIM client) | 1% x2 / 1% x2 / 1% x2 | 5% x5 | 5% x2 |
| Slayer Tower | Floor 1+ | 0.75% / 0.75% / 0.75% | 4% x4 | 2% x2 |
| Floor 25+ | not legible | not legible | 1.25% x3 | |
| Floor 60+ | 0.35% / 0.35% / 0.35% | 1.5% x8 | 1% x4 | |
| Hidden Leaf Tower | Floor 25+ | 0.75% / 0.75% / 0.75% | 2.5% x4 | 1.25% x2 |
| Floor 60+ | header only — tiles clipped | — | — | |
| Pirate Tower | (above Floor 60+) | not captured | not captured | 1% x2 |
| Floor 60+ | 0.75% / 0.75% / 0.75% | 1.5% x4 | 0.75% x3 |
Read down the columns and the shape is obvious: every tower prices its potions in the fraction-of-a-percent range and its currencies above them, and the gated bands are where the tower-named potions live. Read across the rows and the numbers move a lot — the Slayer Tower’s open gem prints 4% x4, Hidden Leaf’s 2.5% x4, Infinity’s 5% x5.
That second Infinity row is the one that needs its own frame, because it is not a rounding difference — it is a different table:

Same header, same four slots, same column. Different numbers, and a Floor 150+ gate where the other client printed Floor 25+.
Watch the Infinity Tower Drops column at 4:17

This is the band the Infinity Tower’s column hides behind a clipped header — same furniture, readable.
Watch the Hidden Leaf Floor 25+ band at 3:22
Hovering pays for the trip. On the Pirate Tower’s Floor 60+ band the purple gem introduces itself as Gems at Celestial rarity, which is the same item the Quests Shop tab sells under that word — the glyph matching is no longer an inference.

One currency, four columns. The gem is not “Pirate gems” or “Infinity gems”.
Watch the Pirate Tower Floor 60+ band at 4:26
What the Floor Bands Do and Do Not Say
The column is segmented. Floor 1+ sits at the top, Floor 25+ below it, and our other tower pages record bands further out — the Hidden Leaf Tower read shows a Floor 60+ heading with different items beneath it. The pattern is legible even where the contents are not: the game gates better drops behind depth, and it tells you the threshold in the header.
What it does not tell you is everything else.
How Towers Pay for Themselves
The drops column is half of a loop that the quest board closes. Towers cost Tickets to enter; the Quests panel’s Weekly tab pays Tickets, and our UPD 5 frame reads three rows with their rewards printed — Play for 5 hours! at 30, Roll 7,500 times! at 25, Defeat 15 towers! at 20 — under a Refreshes in 2d 17h line. The third of those is the loop stated outright by the game: fighting towers is how you buy more tower fights.

Same currency glyph as the one that sits beside a tower’s Play button — which is why entries and quests have to be planned together. The +1 Slayer Damage I toast beside the middle row is a tower potion landing from the same batch of claims.
Watch the Weekly quest board at 3:54
The Daily tab carries the same objective at the other end of the scale — Defeat 2 towers! for 5 tickets, sitting under a Refreshes in 17h 36m line with its Claim button greyed out, because the two clears had not happened yet.

Two boards, two clocks, one loop: the tower objective funds the next tower run.
Watch the Daily quest board at 3:45
Spend planning, then, follows from the printed numbers rather than from opinion: tickets buy runs, runs pay potions, gems and rerolls, and the quests refill tickets on a daily and a two-day clock. For which tower is worth the ticket at your team’s power, the Infinity Tower guide and the Slayer Tower guide cover the fight side.
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