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Anime Dice 攻略指南

Anime Dice Tower Drops: Percentages Compared, Tower by Tower

Anime Dice tower drops off the Drops column: printed percentages for Dragon, Cursed, Hidden Leaf and Pirate floor bands, plus the gear tiles UPD 6 added.

2026/9/22 UPD 6 最後更新: 2026/10/4 英文備援 23 分鐘閱讀

常見問題

What do towers drop in Anime Dice?
The Drops column on the right of every tower panel answers that with icons and numbers. On the Infinity Tower panel we captured from the Plique Games session, the first band — Floor 1+ — prints five tiles: a green potion at 4%, a red potion at 4%, a yellow potion at 4%, a purple gem at 1%, and a rainbow shard at 0.5%. The gem and shard glyphs are the same ones the Quests Shop tab labels Gems and Trait Reroll, and the three potion colours match the three bottles the HUD keeps in the bottom-right corner.
Why do the tower drops have percentages?
Because the game prints them. This is not a calculation from sample sizes or a transcription of somebody else's table — the panel itself stamps a small white percentage into the corner of each drop tile. It is the reason this page exists as its own page rather than a paragraph inside the Infinity Tower guide: the numbers are the useful part, and they live in a column most coverage never opens.
What is the Floor 25+ band?
A second band lower down the same column, headed Floor 25+ — the rewards that start appearing once you are past floor 25 in that tower. Our Infinity Tower frames capture the header and the tops of two purple-bordered tiles, and nothing more. Two other towers do let us read that band: the Hidden Leaf Tower's Floor 25+ band prints three potions at 0.75% each, a gem at 2.5% x4 and a Trait Reroll crystal at 1.25% x2.
Do all towers drop the same things?
The column is structured the same way on every tower we opened — floor-gated bands of potions, a purple gem and a pink Trait Reroll crystal — but the numbers differ per tower and, as it turns out, per client. On a second UPD 5 recording the Infinity Tower's top band reads 1% x2 for each potion, 5% x5 for the gem and 5% x2 for the crystal behind a Floor 150+ header, where the first recording printed 4% / 4% / 4% / 1% / 0.5% behind a Floor 25+ header. We print both and flag the disagreement rather than picking one.
Do towers drop gears in Anime Dice?
Yes, since UPD 6. Gear tiles now sit inside the same floor bands as the potions, drawn in the colour of their rarity, and each one prints its own percentage like every other tile. In our UPD 6 recording the Slayer Tower column holds a katana tile at 0.125% and a coat tile at 0.01%, the Hidden Leaf Tower column holds a war fan at 0.2% and a white orb at 0.015%, and the Pirate Tower column holds two unnamed gear tiles at 0.25% and 0.02%. What a gear is and how you wear it has its own page — see the gears guide.
How do I get more tower runs?
Towers cost Tickets to enter, and Tickets come from quests. Our UPD 5 frames of the Weekly tab show Play for 5 hours! paying 30, Roll 7,500 times! paying 25 and Defeat 15 towers! paying 20, with a Refreshes in 2d 17h line above them; the Daily tab carries Defeat 2 towers! at 5. So the loop closes on itself: towers pay gems and rerolls, quests pay the tickets towers consume.
What could not be read about tower drops?
The floor thresholds between bands are not explained anywhere on screen, the Infinity Tower's Floor 25+ band and the Slayer Tower's Floor 25+ band are clipped in every frame we have, and the Dragon Tower's Floor 20+ row is clipped too. No panel says whether the percentages rise or fall on higher floors inside one band, nothing states whether the tiles are one drop roll or several independent rolls, and the two UPD 5 recordings print different Infinity Tower numbers — which we cannot explain from any screen. The xN badge is read on three towers and defined by none. On the UPD 6 gear side, we never opened a Dragon or Cursed Tower panel in a UPD 6 build, so neither tower has a gear tile on this page.

Where Are Tower Drops Shown?

Open any tower and the panel splits in two. The left half is Your Team — four slots, an Equip Best button and a Fight button. The right half is a green-headed column labelled Drops, and it is the only place in the client that answers the question players actually arrive with: what is in it for me.

Anime Dice Infinity Tower panel with Your Team showing one unit at 164t in the first of four slots beside Equip Best and Fight buttons, and a green Drops column on the right headed Floor 1+ with drop tiles stamped 4%, 4%, 1% and 0.5% and a Floor 25+ header below

One tile is buried under a floating +17.59t cash pickup in this frame, which is why we went looking for a cleaner one.

Watch the Infinity Tower panel and its Drops column at 1:47

The column belongs to whichever row you press in the Towers list — one coloured difficulty word per tower, and a loot table behind each Play button.

Anime Dice Towers menu scrolled to its middle rows showing a partially cut row with the orange Medium subtitle above the Pirate Tower row marked Hard in red and the Hidden Leaf Tower row beginning below it, each row carrying a green Play button over its own banner art

Difficulty is a word. Rewards are a table. Only one of the two prints numbers.

Watch the Towers list at 4:25

The Drops column is open on the right of the tower panel for most of the first two minutes of this session

Sources: every percentage, band header and tooltip on this page is read off a no-facecam, no-burned-caption screen recording, checked at full resolution on 2026-09-22. The Infinity Tower’s Floor 1+ band comes from Plique Games’ UPD 5 session (about 11½ minutes, Portuguese narration with auto-translated English captions — wording approximate). The Slayer, Hidden Leaf, Pirate and second Infinity columns, and both quest boards, come from RexonSIM’s I Spent ROBUX For *NEW* UPD 5 Units in Anime Dice Roblox! (uploaded 2026-09-21, about 17½ minutes). The UPD 6 gear rows and the UPD 6 readings of the consumable tiles come from JuniorGummy’s NEW GEARS UPDATE IN ANIME DICE!! (uploaded 2026-09-28, about three minutes), re-checked at native 1920×1080 on 2026-09-29. Each image deep-links to the second we verified it at. The developer publishes no changelog and no drop tables — these are the game’s own numbers, off its own screen, and where two of its screens disagree we say so.

Sources added 4 October 2026 — the Dragon, Cursed, Hidden Leaf and Pirate Floor 1+ bands: the Dragon Tower column is native-read from Cx’s I Went Noob To PRO in Anime Dice Roblox (uploaded 2026-09-18, about 24¾ minutes) at 7:00, a recording vetted as clean of creator furniture — no facecam, no channel watermark, no burned-in subtitles, no OS overlay — in the sampled seconds we checked. The Cursed, Hidden Leaf and Pirate columns are native-read from Xou Blox’s CHASING the IMPOSSIBLE ROLL in ANIME DICE!! (1 in 4 Septillion) (uploaded 2026-09-20, 22 minutes 07 seconds, Portuguese narration with auto-translated English captions) at 13:06, 13:54 and 14:42, re-read at native 1920×1080 on 2026-10-04. Frame honesty note: that Xou Blox upload is not clean end to end — it carries creator caption cards burned over the picture at other seconds (an opening card at ≈0:09–0:10, a red TODOS at 0:28, CURTIR at 0:36–0:38, REVANCHE at 0:40, white question marks at 0:48–0:56, COMENTA AÍ! at 4:00 and 20:12, a burned 1 in 2,500,000 figure at 9:48, and a grey Xou corner watermark from about 2:12 to 2:18). None of the frames used on this page contains any of them — each of the three was checked at full resolution before publishing. Timing window: both recordings were uploaded before UPD 6 shipped, so the four columns in the next section are UPD 5 evidence; the UPD 6 rows further down come from a separate upload and are labelled as such.

The Floor 1+ Band, Printed

Five tiles, five percentages, all of them stamped by the client rather than derived by us:

Drop tileChance as printed
Green potion4%
Red potion4%
Yellow potion4%
Purple gem1%
Rainbow shard0.5%

Anime Dice tower Drops column on Infinity Tower showing the Floor 1+ band with five tiles stamped 4% green potion, 4% red potion, 4% yellow potion, 1% purple gem and 0.5% rainbow shard above a Floor 25+ header whose tiles are cut off at the panel edge

The two tiles under Floor 25+ are visible only as purple borders clipped by the bottom of the panel.

Watch the Floor 1+ band with all five chances at 1:52

Two of the five we can name by cross-matching glyphs rather than trusting our eyes on a potion bottle. The purple gem is the same faceted shape the Quests Shop tab prints under the word Gems, and the rainbow shard is the shape that tab prints under Trait Reroll. The three potions match the three bottles the HUD keeps counting down in the bottom-right corner of the screen throughout the session. So the practical reading of the band is: three kinds of tower potion at 4% each, the premium currency at 1%, and a trait reroll at half a percent.

That last pairing is worth pausing on, because it reframes what a tower run is for. Trait Rerolls are the currency you spend on a unit’s passive at the reroll priority page, and the best traits ladder is the reason anyone wants a specific one. At 0.5% the panel is pricing that outcome directly — one tile in two hundred — against a run whose entry ticket the quests hand out in twenties.

What Does Each Tower Print?

One tower’s column is a paragraph; four towers’ columns are a table. The frames below come from a second UPD 5 recording — RexonSIM’s I Spent ROBUX For *NEW* UPD 5 Units in Anime Dice Roblox! — in which the Slayer, Hidden Leaf, Infinity and Pirate Tower panels were opened back to back between 3:05 and 4:30, on one account, on one build. Blank cells mean the band was not on screen in that session, not that the tower lacks one.

TowerBand headerPotionsGemsTrait Reroll
Infinity TowerFloor 1+ (Plique client)4% / 4% / 4%1%0.5%
Infinity Towertop band (RexonSIM client)1% x2 / 1% x2 / 1% x25% x55% x2
Slayer TowerFloor 1+0.75% / 0.75% / 0.75%4% x42% x2
Floor 25+not legiblenot legible1.25% x3
Floor 60+0.35% / 0.35% / 0.35%1.5% x81% x4
Hidden Leaf TowerFloor 25+0.75% / 0.75% / 0.75%2.5% x41.25% x2
Floor 60+header only — tiles clipped——
Pirate Tower(above Floor 60+)not capturednot captured1% x2
Floor 60+0.75% / 0.75% / 0.75%1.5% x40.75% x3

Read down the columns and the shape is obvious: every tower prices its potions in the fraction-of-a-percent range and its currencies above them, and the gated bands are where the tower-named potions live. Read across the rows and the numbers move a lot — the Slayer Tower’s open gem prints 4% x4, Hidden Leaf’s 2.5% x4, Infinity’s 5% x5.

That second Infinity row is the one that needs its own frame, because it is not a rounding difference — it is a different table:

Anime Dice Infinity Tower panel with a pink and purple header banner, four team slots at 145b, 137b, 132b and 88b, and a Drops column whose top band lists three potions at 1 percent times two, a purple gem at 5 percent times five and a Trait Reroll crystal at 5 percent times two above a Floor 150 plus header and two star-shaped potions at 0.5 percent

Same header, same four slots, same column. Different numbers, and a Floor 150+ gate where the other client printed Floor 25+.

Watch the Infinity Tower Drops column at 4:17

Anime Dice Hidden Leaf Tower panel with its Drops column scrolled to show a Floor 25 plus band of three potions at 0.75 percent each, a purple gem at 2.5 percent times four and a pink holographic crystal at 1.25 percent times two whose open tooltip reads Trait Reroll at Celestial rarity, above a Floor 60 plus header

This is the band the Infinity Tower’s column hides behind a clipped header — same furniture, readable.

Watch the Hidden Leaf Floor 25+ band at 3:22

Hovering pays for the trip. On the Pirate Tower’s Floor 60+ band the purple gem introduces itself as Gems at Celestial rarity, which is the same item the Quests Shop tab sells under that word — the glyph matching is no longer an inference.

Anime Dice Pirate Tower panel with its Drops column scrolled to the Floor 60 plus band showing a green potion, a red skull potion and a gold potion each at 0.75 percent, a purple gem at 1.5 percent times four whose tooltip reads Gems at Celestial rarity, and a Trait Reroll crystal at 0.75 percent times three

One currency, four columns. The gem is not “Pirate gems” or “Infinity gems”.

Watch the Pirate Tower Floor 60+ band at 4:26

What Do the Four Towers Print in Their First Band?

The table above comes from two recordings and covers four towers. This round the same column turned up in two more recordings, and for the first time it includes the two towers this page had no numbers for at all: Dragon and Cursed. Every figure below was read at native 1920×1080 on 2026-10-04, tile by tile, off the panel itself.

TowerFirst bandTiles as printedSecond band
Dragon TowerFloor 1+green potion 2% · red potion 2% · yellow potion 2% · purple gem 3%Floor 20+, printing green and red potions at 1.5% with two further tiles clipped by the bottom of the panel
Cursed TowerFloor 1+green potion 2% · red skull potion 2% · yellow potion 2% · purple gem 2% x2 · pink crystal 1%Floor 25+ — header on screen, tiles below the panel edge
Hidden Leaf TowerFloor 1+green potion 1% · red potion 1% · yellow potion 1% · purple gem 4% x3 · pink crystal 2%Floor 25+ — header on screen, tiles below the panel edge
Pirate TowerFloor 1+green potion 1.5% · red skull potion 1.5% · yellow potion 1.5% · purple gem 4% x2 · pink crystal 1.5%Floor 25+ — header on screen, tiles below the panel edge

Anime Dice Dragon Tower panel with a green Drops column whose Floor 1 plus band prints a green potion, a red potion and a yellow potion at 2 percent and a purple gem at 3 percent, above a Floor 20 plus header with two potions at 1.5 percent and two tiles cut off at the panel edge

Four tiles in the open band, and a second gate at Floor 20+ where the other three towers print Floor 25+. The bottom row under it is cut by the panel edge.

Watch the Dragon Tower Drops column at 7:00

Anime Dice Cursed Tower panel with a green Drops column whose Floor 1 plus band prints a green potion, a red skull potion and a yellow potion at 2 percent, a purple gem at 2 percent times two and a pink crystal at 1 percent, above a Floor 25 plus header

The x2 is stamped beside the gem’s percentage, not on any potion tile. Nothing on the panel says what it multiplies.

Watch the Cursed Tower Drops column at 13:06

Anime Dice Hidden Leaf Tower panel with a green Drops column whose Floor 1 plus band prints three potions at 1 percent each, a purple gem at 4 percent times three and a pink crystal at 2 percent, above a Floor 25 plus header

Same tower, different band: the Floor 25+ row further up reads 0.75% for the same three potions. The deeper gate prices the same tiles lower.

Watch the Hidden Leaf Tower Drops column at 13:54

Anime Dice Pirate Tower panel with a green Drops column whose Floor 1 plus band prints a green potion, a red skull potion and a yellow potion at 1.5 percent, a purple gem at 4 percent times two and a pink crystal at 1.5 percent, above a Floor 25 plus header

The Floor 1+ band this page had been missing for Pirate — five tiles, two of them badged.

Watch the Pirate Tower Drops column at 14:42

Three things fall out of reading four columns side by side.

The thresholds are per tower, and the panel prints them. Dragon’s second band is Floor 20+; Cursed, Hidden Leaf and Pirate all print Floor 25+ under their open band. That is not an inference from difficulty words in the Towers list — it is stamped above the tiles.

Dragon’s open band holds four tiles where the other three hold five. The missing one is the pink crystal: Dragon’s Floor 1+ band is three potions and a gem, with no crystal tile at that depth. Whether Dragon has one further down is not something these frames show, because its Floor 20+ row is clipped.

The deeper gate prints lower percentages for the same tiles. Hidden Leaf’s Floor 1+ pays 1% for each potion where its Floor 25+ row pays 0.75%; Pirate’s Floor 1+ pays 1.5% where its Floor 60+ pays 0.75%. Rarer at depth is the pattern the columns print, and it is the opposite of what a “better band” would mean if you read percentages as generosity.

UPD 6 Put Gears in the Same Columns

Everything above is a UPD 5 reading, and UPD 6 changed what the tiles can be. Alongside the potions, the gem and the reroll crystal, the same floor bands now hold gear — equipment pieces, drawn in the colour of their rarity and stamped with a percentage exactly like every other tile. The columns below come from a clean UPD 6 recording, captured the day after the update, and every tile listed was read at full resolution:

TowerGear tile as it appearsTile borderPrinted chance
Slayer TowerKatana art in the third row — hovered, it names itself Tanjuro's Katanagold0.125%
Slayer TowerDark coat alone under Floor 90+ — hovered, it names itself Mazun's Coatblue0.01%
Hidden Leaf TowerWar fan in the third rowgold0.2%
Hidden Leaf TowerWhite orb alone under Floor 90+ — hovered, it names itself Obita's Maskblue0.015%
Pirate TowerThree-bladed gold piece in the third rowgold0.25%
Pirate TowerFour-point shuriken alone under Floor 90+blue0.02%

Read the table down and the UPD 6 pattern is the same pattern the consumables already followed: two gear tiles per column, one in the open band and one alone in the deepest band, and the deepest one is always the rarer of the two. What is new is what the tiles are.

Two caveats belong next to that table rather than in a footnote. First, Tanjuro's Katana and its 0.125% come from two seconds of the same recording, not one frame — the tooltip that names the katana covers the number when it is open, and the number is legible only when the tooltip is closed, so we matched them by tile position across the same unaltered column. Second, the same UPD 6 session prints the consumable tiles in these bands differently from the UPD 5 rows above: the Slayer column reads 0.35% for its three potions where the UPD 5 frame read 0.75%. Two builds, two readings of the same column, and no screen explains it — the same disagreement this page already flags for the Infinity Tower.

What the Floor Bands Do and Do Not Say

The column is segmented. Floor 1+ sits at the top and a second gate sits below it — Floor 25+ on Cursed, Hidden Leaf and Pirate, Floor 20+ on Dragon — and our other tower pages record bands further out: the Hidden Leaf Tower read shows a Floor 60+ heading with different items beneath it. The pattern is legible even where the contents are not: the game gates its rarer drops behind depth, tells you the threshold in the header, and prices the gated band lower than the open one.

What it does not tell you is everything else.

How Towers Pay for Themselves

The drops column is half of a loop that the quest board closes. Towers cost Tickets to enter; the Quests panel’s Weekly tab pays Tickets, and our UPD 5 frame reads three rows with their rewards printed — Play for 5 hours! at 30, Roll 7,500 times! at 25, Defeat 15 towers! at 20 — under a Refreshes in 2d 17h line. The third of those is the loop stated outright by the game: fighting towers is how you buy more tower fights.

Anime Dice Quests panel on the Weekly tab showing Refreshes in 2d 17h above three claimed rows — Play for 5 hours at 30, Roll 7,500 times at 25 with a Slayer Damage I toast beside it, and Defeat 15 towers at 20 — each with an orange ticket icon

Same currency glyph as the one that sits beside a tower’s Play button — which is why entries and quests have to be planned together. The +1 Slayer Damage I toast beside the middle row is a tower potion landing from the same batch of claims.

Watch the Weekly quest board at 3:54

The Daily tab carries the same objective at the other end of the scale — Defeat 2 towers! for 5 tickets, sitting under a Refreshes in 17h 36m line with its Claim button greyed out, because the two clears had not happened yet.

Anime Dice Quests panel on the Daily tab showing a Refreshes in 17h 36m header above a Play for 30 minutes card marked Claimed, a Roll 1,000 times card paying 5 tickets and a Defeat 2 towers card with a grey castle icon paying 5 tickets

Two boards, two clocks, one loop: the tower objective funds the next tower run.

Watch the Daily quest board at 3:45

Spend planning, then, follows from the printed numbers rather than from opinion: tickets buy runs, runs pay potions, gems and rerolls, and the quests refill tickets on a daily and a two-day clock. For which tower is worth the ticket at your team’s power, the Infinity Tower guide and the Slayer Tower guide cover the fight side.

Where the figures above go next is a short list. What a 1 in figure or a percentage actually claims, and what the game’s luck multiplier does to it, is the roll odds page; the gem, the reroll crystal and the potions a run pays out are the money hub and the potions guide rather than this table; the units a tower run equips before it goes in are the unit index; and the boards that rank players on cash and rarest pulls are on the leaderboard page. This page stays the drop table, and deliberately reprints none of theirs.

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