Anime Dice Slayer Tower: Nightmare Difficulty & What It Drops
The Slayer Tower is Anime Dice's UPD 5 tower, labelled Nightmare in the Towers menu. Its Drops bands and Legendary Slayer potions, read frame by frame.
FAQ
What is the Slayer Tower in Anime Dice?
Where is the Slayer Tower in the Towers list?
Is Nightmare harder than Extreme or Infinity?
What does the Slayer Tower drop?
What are Slayer potions?
Did the Slayer potions change the older tower potions?
What could we not read about the Slayer Tower?
What Is the Slayer Tower in Anime Dice?
The Slayer Tower is the tower UPD 5 added to the game’s Towers menu, and the panel prints its difficulty as a single red word: Nightmare. It is not a new portal and not a separate mode — it is a row in the same scrollable list you open at the glowing tower column in the hub, which our Infinity Tower guide walks through end to end.
Every screen on this page was opened and read frame by frame from one clean recording:
Sources: the captures below are frames from RexonSIM’s I Spent ROBUX For *NEW* UPD 5 Units in Anime Dice Roblox! (uploaded 2026-09-21, about 17½ minutes) — a no-facecam, no-burned-caption screen recording checked frame by frame at full resolution. The Towers list, the Slayer Tower panel, its Drops column and the Slayer potion tooltips all come from the 3:05–4:50 stretch of that session. Spoken lines are quoted from the upload’s auto-generated captions, so treat the wording as approximate; where a caption and a screen disagree, we print the screen. The developer publishes no changelog and no tower documentation — see our update history for how far the screens can carry the Update 5 roundup.
The UPD 5 session whose Towers list, Slayer Tower panel and Drops column this guide is built from — the tower is on screen from about 3:05

The new tower is not bolted under Infinity. It is inserted above it.
Watch the Slayer Tower row at 3:19
The creator announces the patch at 0:31 — “apparently they’ve dropped a new tower, new potion, so we’re going to get OP. They’ve dropped a new rebirth” — and names the tower at 3:06 while the panel is on screen: “The new slayer tower. So, if we’re going to equip best, and then we’re actually going to go on this tower.” Both halves check out against the frames below.
Where Does the Slayer Tower Sit in the Towers List?
Each row in the Towers panel carries a tower name, a coloured difficulty word under it, banner art behind both, and a green Play button. Reading the list across our three frames gives the whole ladder this account was shown at UPD 5:
| Row | Difficulty word | Colour on screen | Where we read it |
|---|---|---|---|
| (name cut off) | Medium | orange | 4:25 — top edge of the frame |
| Pirate Tower | Hard | red | 4:25 |
| Hidden Leaf Tower | Extreme | purple | 4:20 |
| Slayer Tower | Nightmare | red | 3:19 and 4:20 |
| Infinity Tower | Infinity | magenta | 3:19 |
Only the top row’s name is off-screen in our frames; our Infinity Tower guide recorded that same slot as Cursed Tower on a UPD 3 client, and Dragon Tower above it. What the new frames add is the bottom of the ladder: at UPD 3 that list ended at Infinity Tower. At UPD 5 two rows — Hidden Leaf and now Slayer — sit above it.

This is the frame that fixes the new tower’s position — UPD 4’s newest row is now two rows from the bottom.
Watch Hidden Leaf above Slayer at 4:20
What Does the Slayer Tower Panel Show?
Pressing Play opens the tower’s own panel, and it is furnished identically to every other tower: a Your Team heading over four unit slots, a green Equip Best button and a blue Fight button under them, and the Drops column down the right edge.
The only numbers the panel prints are on your own cards. In our frame Equip Best had already filled all four slots, and each card reads a heart value above a sword value — 145b / 145b, 137b / 137b, 132b / 132b and 88b / 88b. Those are your units. The panel prints nothing about what is waiting on the other side of floor one.

Read the Drops column before you press the blue button — it is on the same screen.
Watch the Slayer Tower panel at 3:09
Two behaviours the surrounding footage settles, both inherited from the shared tower system and covered on the Infinity Tower page: you do not have to de-equip a unit from your plot to slot it into a run, and the run keeps climbing while you go back to shopping, rolling and potion-stacking. At 3:09 the cursor sits on Fight; at 4:49 the counter reads Floor 84 while he is standing in the hub with a Backpack open.
What Does the Slayer Tower Drop?
The Drops column is the honest answer, and unlike the older towers it prints three bands. Reading them off the panel in the order the column lays them out:
Floor 1+ — available from the first floor:
| Drop | Printed chance |
|---|---|
| Green potion | 0.75% |
| Red potion | 0.75% |
| Gold coin potion | 0.75% |
| Purple gem | 4% x4 |
| Pink holographic crystal | 2% x2 |
Floor 25+ — the header is printed, but the scroll never lands where all of its tiles are on screen at once. The only tile we can read in this band is its last one: a pink holographic crystal at 1.25% x3. We do not print the rest.
Floor 60+ — the gated band, and the reason to run this tower:
| Drop | Printed chance |
|---|---|
| Green potion | 0.35% |
| Red potion | 0.35% |
| Gold coin potion | 0.35% |
| Purple gem | 1.5% x8 |
| Pink holographic crystal | 1% x4 |

The gate does not raise the odds. It lowers them and raises the stack sizes.
Watch the Floor 60+ band at 3:17
That pink holographic crystal is the Trait Reroll item — hovering it on the Hidden Leaf Tower’s panel prints the name and the Celestial rarity line, and the purple gem’s own tooltip reads Gems / Celestial. Both are cross-tower currency rather than Slayer loot, and the full side-by-side of who prints what sits on our tower rewards page, along with the reroll priority order they feed.
Hovering a potion inside the Floor 60+ band prints the tooltip in full:

Four lines and nothing else — name, rarity, multiplier, clock.
Watch the Slayer Damage III tooltip at 3:16
What Are Slayer Potions?
Slayer potions are this tower’s named drops, and they follow the game’s existing convention of prefixing a potion with the tower that prints it — the same session hovers Leaf Luck III on the Hidden Leaf Tower’s Floor 60+ band at 3:21. The potions guide keeps the full tooltip record, including the older Pirate and Cursed names.
The Backpack’s Items tab is where the luck half of the pair reads cleanest. At 4:49 the hovered green flask prints:
Slayer Luck III — Legendary — clover icon x4 — Lasts for 3m 30s.

A x4 luck multiplier for 3m 30s is a roll-side buff — which is why this item belongs in a spin plan, not just a tower plan.
A pickup toast a second later reads +1 Slayer Luck II, so the family carries at least a tier two as well as the tier three on the panel. A third branch shows up later in the same session: at 10:38 a hovered potion prints Slayer Income III at Legendary, a cash-stack icon at x3, Lasts for 3m 30s — so the set spans Damage, Luck and Income, each on its own multiplier (the Income tooltip at 10:38). The glyph is the same green-and-gold banknote bundle that rides the +935.22b pickups in the hub and the More Cash gamepass art, which is what tells us this one is the income side of the trio rather than a second luck potion.

Three potions, three multipliers — and the icon tells you which dial each one turns.
What the screen never shows is a tier ladder: we have no frame for a Slayer Income I or II, and no panel prints what the x3 is applied to.
The closest this session comes to tying a floor number to the tower is a single frame: the hub with a Floor 84 counter under the magnifier badge, and a +1 Slayer Luck II toast crossing the right of the screen.

Tower runs keep running after you close the panel. That is the whole point of the four-slot team.
Watch the Floor 84 counter at 4:49
Read that pairing as an inference, not a printed label: the counter never names a tower, and our Hidden Leaf Tower guide deliberately attaches no floor numbers for exactly this reason. What makes it strongly likely here is that Slayer-named potions only appear in this tower’s Drops column on the frames we have.
What Did We Deliberately Not Print?
The section that keeps the page honest. Every line below is a real gap, not an oversight:
- No enemy data. Not one frame in this session shows a Slayer Tower combat card with a readable enemy name, per-floor health or per-floor damage. The floor-by-floor battle layout is documented from a different recording on the Infinity Tower page; we are not borrowing its numbers.
- No floor cap, no entry cost, no recommended power. None of the three is printed on the Slayer row or its panel.
- The Floor 25+ band is incomplete. Its header is on screen and its last tile (crystal, 1.25% x3) is on screen, but the column’s scroll never shows the tiles between them. We print the header and one tile, and nothing else.
- No drop-rate law. The 0.75%, 4%, 2%, 1.25%, 0.35%, 1.5% and 1% figures are one account’s preview at one patch. They are not constants, and we are not deriving an “expected Slayer potions per run” from them.
- No claim that Nightmare outranks Extreme or Infinity. List order is on screen; a difficulty ranking of those words is not.
- No tier above III. We read Slayer Damage III, Slayer Luck III and Slayer Income III. Whether a Slayer IV exists is not on any frame we captured — and the Luck IV line on the potions page is an unhedged prefix, not a Slayer one.
If your client closes one of these gaps — a Slayer battle HUD, an enemy card, a full Floor 25+ band — send a dated screenshot through the contact page and we will credit it here.
For the free-to-play side of the same wallet, live codes remain the cheapest way to fund the spins and rerolls a tower run hands back to you, and the tower rewards comparison puts every Drops column we can read side by side.
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