Anime Dice Quests and Tickets: Daily, Weekly and Shop Tabs
Where the Quests board is in Anime Dice, what the Daily, Weekly and Shop tabs actually pay, and what Tickets buy — read off frames, one screen at a time.
常見問題
Where is the Quests board in Anime Dice?
How many Tickets do daily quests give?
What are Tickets used for?
Can you buy Tickets with Robux?
What does the 60 / 20 on the Quests Shop tab mean?
Where Is the Quests Board in Anime Dice?
Quests is a physical stall in the hub — the shared beach area you reach with the yellow Hub button at the top of the screen. It is marked by a floating QUESTS sign with a scroll icon, standing to the right of the glowing tower column and opposite TRADE. Walk into it and a Quests panel opens, with three tabs stacked down its left edge: Daily, Weekly and Shop.

The QUESTS sign on the right of the tower column is the whole entry point.
Watch the hub QUESTS stall at 11:01
Every screen on this page was opened and read frame by frame from two sessions of the same creator’s series:
Source: the quest panel frames below are from Superlex Plays’ HOW TO GET 100,000x LUCK DICE! + RAINBOW GRADES | Anime Dice! Roblox (September 2026), which opens all three tabs back to back inside the first two minutes, plus one hub shot from the same creator’s follow-up session HOW TO GET 0.007% GRADE! + 1 IN 125 BILLION UNIT | Anime Dice! Roblox. Both videos are clean gameplay capture — no facecam, no burned-in captions — so the text in every screenshot is the game’s own.
The session that opens the Daily, Weekly and Shop tabs one after another
What Does the Daily Quest Board Pay?
The Daily tab is a short scrollable list. Each row carries an icon tile, the goal text, a progress bar, a ticket icon with a number, and a Claim button that greys out and reads Claimed once collected. Under the panel header the game also prints a countdown — in our frame, Refreshes in 3h 6m.
These are the rows exactly as printed on the Daily board at UPD 3, one account snapshot — no official quest table is published:
| Quest row (as shown on the Daily board, UPD 3, one account snapshot) | Icon tile | Reward shown |
|---|---|---|
| Play for 30 minutes! | blue clock | 5 Tickets |
| Roll 1,000 times! | white die | 5 Tickets |
| Defeat 2 towers! | grey tower | 5 Tickets |
| Sell 500 units! | red cross | 5 Tickets |

Read the tab, then read the countdown under the header — that is your reset clock.
Scrolling the same tab down gives the rest of the list, and it is worth noting what the panel does not do: nothing here is auto-collected. The Sell 500 units! row below sits at a full green bar with a Claimed button, while Roll 1,000 times! is still sitting on a grey Claim at roughly two-thirds progress.

That flying +5 Tickets toast is the claim actually landing.
What Does the Weekly Quest Board Pay?
The Weekly tab is the same panel with the same row anatomy, scaled up: bigger goals, bigger ticket numbers, and a longer countdown printed in the header (Refreshes in 5d 3h in our frame).
| Quest row (as shown on the Weekly board, UPD 3, one account snapshot) | Icon tile | Reward shown |
|---|---|---|
| Play for 5 hours! | blue clock | 30 Tickets |
| Roll 7,500 times! | white die | 20 Tickets |
| Defeat 15 towers! | grey tower | 15 Tickets |
| Sell 5,000 units! | red cross | 20 Tickets |

Three of the four Weekly rows in one frame — the fourth, Sell 5,000 units! at 20, is one scroll below it.
Watch the Weekly board at 1:53
Add the printed numbers up and one refresh cycle of this board was worth 20 Tickets daily plus 85 weekly on that account. That is arithmetic on the frame, not a published cap — and it is the ceiling a creator in our source was plainly unhappy about, saying of the daily board that “you only get what is that? 5, 10, 15? You only get 20 a day”, at around 8:25.
What Are Tickets Used For?
Tickets are an inventory item first. Open the Backpack on its Items tab and the ticket sits as its own stack between the purple gem and the pink reroll crystal — in the frame below, 65 of them.

The same orange glyph the quest rows pay out is the item sitting in the backpack.
Watch the ticket stack at 9:31
Where they go is the towers. Ticket entries are what you spend to start a run in the Towers menu, so the quest board and the tower ladder are one economy — the floor-by-floor version of that is on the Infinity Tower guide, including which Drops column is worth the entry.
The dependency runs one way, and the creator in our source says it out loud while looking at his ticket balance: “the only way you get tickets is through quests”, at around 8:20. That is one player’s on-camera conclusion, not a rule the developer has published — but it matches every screen we checked, because the only place the ticket icon appears as an input is the Shop tab, and the only place it appears as an output is a quest row.
What Does the Shop Tab Inside Quests Sell?
The third tab is a ticket shop — items priced in the same orange currency the first two tabs pay out. In our frame the visible cards are:
| Shop card | Art on the card | Price pill printed on screen |
|---|---|---|
| Lucky Spin | green four-leaf clover | ticket icon, 60 / 20 |
| Trait Reroll | pink crystal | ticket icon, 60 / 1 |
| Gems | purple gem | below the visible area — not shown on screen |
| Luck | green four-leaf clover | below the visible area — not shown on screen |

Two cards fully legible, two names visible with their prices off-frame.
What the two numbers mean, we are not going to invent. The panel prints a ticket icon and then 60 / 20 with no label saying which side is the cost and which is the quantity, and the same shape on 60 / 1 for the reroll. Both readings are plausible; only one is right, and the screen does not say.
What the cards are, the rest of the site does cover: the pink crystal is the grade-reroll currency behind our reroll priority guide, and the purple gem counter is unpacked in the Gems usage guide. If the shop does sell either for tickets, that is the cheapest place in the game to convert one grind into the other — but confirm it on your own screen before planning around it.
How Do Quests, Tickets and a Tower Session Fit Together?
The loop the frames support, in order:
- Play toward the four Daily goals, since three of them are things you do anyway — being online, rolling, selling units. Only
Defeat 2 towers!asks for a specific action. - Claim before you log off. The bars fill while you are away, but the Claim button does not press itself, and the header countdown keeps running whether or not you collect.
- Spend the tickets on the tower whose Drops column you actually want, not on the highest difficulty name — the Infinity Tower guide covers reading a drop preview before committing an entry.
- Let the towers feed the reroll loop, since floors pay gems and reroll crystals alongside whatever the ticket question turns out to be; the spending order is on the reroll priority guide.
- Bank the away time, because quest progress and plot income both keep accruing while the window sits open — the offline earnings guide covers what continues after you close the app, and the AFK farming guide walks the same quest board inside a full away session.
Two loose ends we would rather flag than paper over. The panel header carries a unit card with its roll odds — Aizan 1 in 6m in one frame, Titanic Zenitsa 1 in 17.5m in another seconds later — and nothing on screen explains what that banner is for, so we describe it and stop. And the free spins and reroll currency that share this wallet with tickets also arrive from outside the game: redeeming live Anime Dice codes is the zero-grind side of the same budget. If you have a dated screenshot that settles either question — a shop purchase, a labelled price, an official quest list — send it through the contact page and we will credit it here.
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