Anime Dice Shop Guide: The Dice Ladder's Luck Multipliers and Prices
Every Anime Dice shop Luck value and cash price we could read on camera: the buy-in-order ladder from Normal 2x to Genesis at 10,000,000,000x Luck.
Perguntas frequentes
Where is the Dice Shop in Anime Dice?
What does the Luck number on each dice mean?
How much does each dice cost?
Do dice Luck multipliers stack if you buy several dice?
What did Update 4 add to the Dice Shop?
Is dice rarity the same as unit rarity?
Where Is the Dice Shop and How Do You Open It?
The Dice Shop is not a menu — it is a stall in the hub, the shared plaza area you reach with the yellow Hub button. It stands in a row of three: MARKET on the left, DICE SHOP in the middle, and SELL UNITS on the right. New players get a banner pointing straight at it: DICE SHOP — Walk over to the Dice Shop!. Walk your character into the stall and the Dice Shop panel opens over the screen.
Every screen on this page was opened and read frame by frame from two sessions:
Source: the captures and timestamps below are frames from two clean screen-capture sessions — RustScroll’s ~50-minute first-run session, which buys its way up the ladder from the $1 starter dice, and RexonSIM’s Update 4 session, which opens the same panel on an end-game account after UPD 4. Neither is a facecam recording. We do not claim either upload is free of burned-in text: the RustScroll session prints a small creator mark in the top-right corner during part of its runtime, so every frame we publish is chosen after looking at its corners, and none of the frames below carries that mark. Every number is a snapshot of one account’s screen at one moment; the developer publishes no official dice table.
The first-run session that climbs the Dice Shop ladder from the $1 starter dice

The middle stall is the whole entry point; walking into it opens the panel.
Watch the Dice Shop stall at 1:00
How Does the Dice Ladder Work?
The panel is one scrollable list, and every row has the same four parts: the dice’s name, its rarity in colour-coded text, a green Luck line, and a green cash price. Read the first screen a fresh account sees:

Normal is Equipped from the start; Fire and Water are the first two purchases.
Watch the top of the ladder at 5:15
Three rules fall straight out of the screen:
- You buy in order with cash. Each dice has a dollar price — Fire costs
$2.5k, Water$10k— and the prices climb the further down the list you scroll. A fresh account’s panel even prints the promptBuy your first Dice!over the first row. - One dice is Equipped at a time. The dice your character currently uses carries a blue
Equippedbadge; dice you own but are not using show a blueEquipbutton instead. Tap Equip to switch. - A purchase is permanent. Once bought, a dice never shows a price again — only
Equip/Equipped. The cash you spend is gone, but the dice stays in your list forever.

The first-visit view — Fire, Water and Nature are the first three rungs waiting behind Normal.
What the purchases do is the point of the whole system: the small clover counter at the bottom-right of the HUD is your account’s luck readout, and it moves when you equip a better dice. The creator’s readout shows the pattern three separate times — x23.62 while Normal is still equipped, then the narration at 22:43 reads it plainly: “we’re at 62,000 luck. And that puts us at 125,000” right as the $12b Light dice comes into view, and again at 46:28: “we’re at 9.6 million and that’s going to put us to 19.2. Then 38.4 million luck” across the next two purchases.
What Does Each Dice Cost and How Much Luck Does It Give?
Here is every rung we could read cleanly, with the moment it was read. The list scrolls, and the middle of the ladder moves fast on camera, so treat the gaps as “not captured”, not “does not exist”:
| Dice | Rarity | Luck | Cash price | Read from |
|---|---|---|---|---|
| Normal | Common | 2x | $1 | 1:05, first session |
| Fire | Uncommon | 5x | $2.5k | 1:05, 5:15 |
| Water | Uncommon | 10x | $10k | 1:05 |
| Nature | Rare | 20x | not captured | 1:05 |
| Light | Legendary | 1,500x | $12b | 22:40 |
| Blood Moon | Legendary | 3,000x | $100b | 1:36, UPD 6 session |
| Void | Legendary | 6,000x | $750b | 1:36, UPD 6 session |
| Solar | Mythical | 12,500x | not captured (row reads Equip) | 38:05, 1:36 |
| Lunar | Mythical | 25,000x | $37t | 38:09 |
| Galaxy | Divine | 50,000x | $150t | 38:09 |
| Black Hole | Divine | 100,000x | $1qd | 46:40 |
| Dragon | Exotic | 200,000x | $8.5qd | 38:08, 46:40 |
| Royal | Exotic | 400,000x | $100qd | 38:08 |
| Chrono | Secret I | 25,000,000x | price tag half-covered (starts “$15”) | 7:35, second session |
| Cyber | Secret I | 62,500,000x | $100sx | 7:35, second session |
| Genesis | Heavenly | 10,000,000,000x | $1no | 9:40, UPD 7 session |
Two rows sit between the ones above but never came through cleanly: Prismatic | Celestial appears by name at 38:08 with its numbers below the frame edge, and the 750x dice that is Equipped in our 22:40 frame has its name hidden behind unit banners. We left both out of the table rather than guess. Two later additions from a different session’s frames, kept as notes rather than rewritten rows. The 750x rung between Light and Blood Moon now has a name: a capture uploaded 24 September 2026 prints Shadow | Epic · 750x Luck with an Equip button, on the same rung our 22:40 frame could only show as Equipped. And one rarity disagrees between sessions, so both readings stay printed: our 38:09 frame shows Galaxy | Divine in blue, while a session uploaded 19 September 2026 prints Galaxy | Mythical in red on the same 50,000x rung, in the same position between Lunar and Black Hole. With no changelog and no version string on the panel, we cannot tell whether the rarity was retuned between the two recordings or something else explains it — so the table keeps the reading we captured, and this note carries the other. Every place this game prints luck — dice rows, hex nodes, potions, rebirth and the gamepass cards — is collected on our luck guide. Two of the three gaps in the table above closed on 2 October 2026: a recording from inside the UPD 6 window prints Blood Moon | Legendary at 3,000x Luck for $100b and Void | Legendary at 6,000x Luck for $750b on one clean panel at 1:36, so both rows now carry a price. The Solar row is still blank for a different reason: that panel prints an Equip button where the price pill would sit, because the account already owned the dice — the same panel, read at native resolution, confirms 12,500x Luck and no figure.

The mid rungs: Light doubles the equipped 750x dice, and Blood Moon doubles Light.
Watch the Light and Blood Moon rows at 22:40

25,000x to 50,000x to 100,000x — the doubling pattern is visible right on the price tags.
Watch the Lunar-Galaxy-Black Hole rows at 38:09
Notice what the table is really saying: the Luck curve is gentle and the cash curve is brutal. Light at 1,500x Luck costs $12b; Royal at 400,000x Luck costs $100qd — hundreds of times more Luck for many thousands of times more cash. That steep curve is why the shop pairs so tightly with your income upgrades, and why the creator at 17:29 eyes the next price tag and groans, “It’s 1.5 billion. It almost doubles.”

Exotic rarities enter the list past the Divine tier, and the prices go quintillion-scale.
Watch the Black Hole and Dragon rows at 46:40

Equip, then save for the next rung — Solar is on, Lunar is $37t away.
Watch the Solar purchase at 38:05
What Did Update 4 Add to the Top of the Ladder?
The second session opens the same panel after UPD 4 on an account whose cash counter reads $813.2qi, and the bottom of its list carries the new top end:
The Update 4 session whose Dice Shop frames show the Chrono, Cyber and Toxic rows

Chrono and Cyber both carry the Secret I label in this frame; Toxic sits one label higher at Secret II.
Watch the Chrono, Cyber and Toxic rows at 7:35
What the frames support saying about the top end:
- Chrono | Secret I — 25,000,000x Luck. Its green price tag starts
$15before a pickup popup covers the suffix — and the creator says on camera at 7:10 that he is saving for “the 15 SX dice”, which lines up with the covered tag. We print the overlap, not a completed number. - Cyber | Secret I — 62,500,000x Luck — $100sx. Fully readable, popup-free, in several frames.
- Toxic | Secret II — as our UPD 4 frames read it. The panel’s bottom edge cuts the row right after the name and rarity, so that session never printed its Luck value or its price. A later recording does — see the two readings below.
- One oddity worth flagging: the panel labels both Chrono and Cyber as
Secret Iin our frames, with Toxic atSecret II. Whether that is intentional labelling or a quirk, we print what the screen says. - Toxic again, on the UPD 6 build. A recording uploaded 28 September 2026 prints the whole line at native 1920×1080:
Toxic | Secret I,150,000,000x Luck,$750sx(watch it at 0:11). So the value and the price our UPD 4 frames could never reach are now on the record. The rarity label is not settled: the UPD 4 frame saysSecret II, the UPD 6 frame saysSecret I, and nothing available from here can separate a re-tag from a misread on either side. Both readings stay printed, the same way this page already carries the GalaxyDivine/Mythicaldisagreement two screens up.
For everything else the patch touched — new tower, new trait, one new rebirth — see the update history.
What Did Update 5 Add to the Top of the Ladder?
Two more rows joined the top on the UPD 5 build, read off the same panel on a launch-day recording checked 21 September 2026: Ethereal | Secret II — 375,000,000x Luck — $10sp and Frostfire | Secret II — 950,000,000x Luck — $250sp, below an equipped green row now printing 150,000,000x Luck. By position that green row is where Toxic | Secret II sits — the value our UPD 4 frames could never capture — and the recording’s own line, “from 150 million luck to 950 million luck”, reads the jump the same way. The name itself still never scrolls into view in that recording, so we stop at the position there. A UPD 6 recording scrolls it in and reads it as Secret I — the row note above carries both labels. Both frames, the purchase moment and the rest of the patch live on the Update 5 guide, and the UPD 6 reads — including Alchemy | Secret II at 2,000,000,000x Luck for $5oc and Radiant | Heavenly at 5,000,000,000x Luck for $100oc above Frostfire — are on the Update 6 guide.
What Did Update 7 Add to the Top of the Ladder?
The UPD 7 changelog post printed in-game gives this addition one bullet — NEW DICE · Added 1 brand-new Dice to discover and unlock! — and the shop panel we read on the same build shows which row it is. Scroll to the bottom of the list and the ladder now ends on Genesis | Heavenly · 10,000,000,000x Luck · $1no.

The new bottom rung: Genesis doubles Radiant, and the price tag goes nonillion.
Three things about that frame are worth separating from each other:
- The row itself is fully legible — name, rarity word, Luck value and price all sit inside the panel with no pickup popup over them, which is more than we could say for Chrono’s tag or Solar’s price on the older sessions.
- The row above it is
Equipped—Radiant | Heavenly · 5,000,000,000x Luck— so this account had already bought the UPD 6 top end, and the ladder is displayed weakest-first with Genesis at the end. - The rarity word is
Heavenly, the same label Radiant carries, not one of the older tiers. WhateverHeavenlysits above in the rarity order is still not printed on the panel.

One bullet, no numbers — which is why the row itself had to come off the shop panel.
Watch the in-game changelog post at 8:24
We are not going to claim the ladder’s shape from one frame: whether Genesis is the final rung, what sits between Radiant and Genesis on a fully-scrolled panel, and whether Heavenly is a rarity tier above Secret or a label for a second dice family are all unprinted. What is printed is the row, and the row is above.
Where Does the Cash for the Next Dice Come From?
The ladder is bought entirely with cash, and the prices go from thousands to sextillions, so the real question is income. Three engines feed it, and the shop rewards all of them. If what you actually want is the arithmetic rather than the catalog — cost per 1x Luck along the rungs, and how long the next dice is from your own cash-per-second — that is worked out on the dice calculator page:
- Your plot’s units. Rarer units print more cash per second, and luck is what weights your rolls toward them — which makes the Dice Shop and the character tier list two halves of the same loop. The block and dice upgrade priorities cover how to split early cash between the plot and your rolls.
- Offline and AFK time. The ladder’s most brutal rungs are waiting games, and the offline earnings breakdown explains what accrues while you are away, while the AFK farming guide covers the overnight grind.
- Free top-ups. Live codes drop cash and luck boosts on top of your income — worth redeeming before you commit to a big rung.
The second session’s creator shows the waiting game plainly: he spends most of his UPD 4 session farming the cash just to reach the next rung, and says so at 7:42 — “if we roll something really crazy then I’ll go for this dice, because 100 SX is not even a crazy… crazy luck jump is a crazy price jump.”
Does Buying a Dice Stack with Rebirths and the Upgrade Tree?
No — Anime Dice splits its luck into three separate systems, and the Dice Shop is only one of them:
- The Dice Shop sets the base: the Luck value of the one dice you have Equipped. Cash buys the dice permanently; the purchase does not expire and is not lost on rebirth.
- Rebirths multiply that base. The Rebirth panel reads
3x Luck → 4x Luckand warnsRebirthing resets your cash!— that cash reset is what the first-session creator trips over at 16:58 (“I kind of forgot it took all your money”), and it is a different mechanic from the dice purchase, which simply costs its listed price. The rebirth guide covers the multiplier ladder. - The Upgrades hex tree adds percentage nodes — including a Luck branch — priced in cash like the Dice Shop but with nothing rerollable: each node is a permanent bump. See the upgrade tree guide for the branch-by-branch breakdown.
- Consumables stack on top for a single roll: the 999x-luck clovers and jackpot rolls covered in lucky vs jackpot spins.
Is Dice Rarity the Same as Unit Rarity?
This page’s table mixes Legendary, Mythical, Exotic, Celestial, Divine and Secret tiers — and those are dice rarities, a ladder that belongs to the shop. The units you roll and place on your plot climb a different rarity ladder with its own names and its own Update 4 additions, and the two never mix: a Divine label in the Dice Shop says nothing about a unit card. Our traits guide shows the unit-side systems — rarity, mutation, grade and trait — stacked on one card, and the character tier list ranks what is worth rolling for once your dice ladder climbs.
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