Anime Dice Gamepass Prices: What Each Pass Costs and Does
Every Anime Dice gamepass and jackpot spin Robux price, read frame by frame — the UPD 3 shop panel and the UPD 5 promo cards, with the gap between them explained.
FAQ
How many gamepasses does Anime Dice have?
What is the cheapest way to buy a jackpot spin?
Are gamepasses better than jackpot spins?
Can you progress in Anime Dice without spending Robux?
Are these Robux prices guaranteed to stay the same?
Why do the floating promo cards show a different price from the shop panel?
Where Is The Robux Shop In Anime Dice?
There are two things players call “the shop”, and only one of them spends Robux. The cash shop (the MARKET / SELL UNIT stalls on your plot) is bought with in-game dollars. The Robux shop opens from the Shop button pinned to the left edge of the screen, next to Rebirth and Index. Inside it, the green price pills carry the Robux hexagon icon — that is the money we are reading here. The dollar figures printed in the bottom-left corner ($67, $2.82k in these frames) are your in-game cash balance, not prices, so keep the two apart.
Two purchase icons also float in the world itself, so you can buy without opening the panel at all:
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The world icons are shortcuts to the same products that live inside the Shop panel.
Source: every price and label on this page was read frame by frame from the RexonSIM playthrough Noob To PRO with $10,000 ROBUX in Anime Dice Roblox (September 2026, UPD 3), whose opening minutes are spent inside the Robux shop. No competitor wiki or aggregator was used as a data source — the numbers below come only from what is legible on screen.
The Anime Dice session where the full Robux shop and gamepass list are opened and purchased
How Much Do Anime Dice Gamepasses Cost?
Provenance first: the table in this section is a UPD 3 shop-panel capture — a complete six-pass read, and still the only complete one we have. A UPD 5 session gives us a second, partial reading from the shop’s floating promo cards, and the two disagree by a consistent margin. That comparison has its own section further down, and we are not merging the two sets.
Six gamepasses sit under the Gamepasses heading, three per row. The first three are visible as soon as you scroll to the section:
| Gamepass | Effect text on the card | Robux price |
|---|---|---|
| Double Roll | Roll two dice at once! | 720 |
| VIP | Chat Tag, Trail, 1.5x Cash, 1.5x Luck | 225 |
| Luck | 1.5x Luck | 180 |

Prices are the green Robux pills; the line under each name is the card’s own description.
The Luck and Ultra Luck cards are two of the places this game prints luck. Our luck guide collects the rest — dice rows, hex nodes, potions and rebirth — and refuses to add them into a total.
Watch the gamepass list at 1:18
Scrolling down reveals the second row — and, once bought, the top row flips to Owned:
| Gamepass | Effect text on the card | Robux price |
|---|---|---|
| Ultra Luck | 3x Luck | 450 |
| More Cash | 2x Cash Boost | 180 |
| Roll Speed | Rolls faster! | 315 |

Below this row the panel opens into the Codes box — free rewards in the same menu.
Watch the second gamepass row at 1:30
How Are Jackpot Spins Different From Gamepasses?
A gamepass is permanent — buy it once and it is on for every roll from then on. A Jackpot Spin is consumable: it drops your next roll into a special pool with a printed 1,000x Luck multiplier on next roll!, then it is spent. They are sold in bundles:
| Jackpot Spins | Robux price | Per spin |
|---|---|---|
| 1 Spin | 72 | 72 |
| 5 Spins | 342 | ~68.4 |
| 10 Spins | 675 | 67.5 |

Bulk bundles shave the per-spin price; the multiplier applies to a single roll.
Watch the jackpot spins at 1:36
For what the Robux-only Jackpot Spin buys relative to the free Lucky Spin — where each one comes from, and the Auto Roll trap that burns free spins the moment they arrive — see the Lucky Spin vs Jackpot Spin comparison.

The whole shop in one screen: spins on top, owned gamepasses below.
Watch spins above the owned gamepasses at 1:32
One honest wrinkle: the floating world icon labelled Jackpot Roll 999x luck is priced at 79 Robux, while the Shop panel’s single 1 Spin is 72 and advertises 1,000x. The frames do not make it clear whether these are the same product priced two ways or two separate items, so we report both numbers exactly as seen and mark the relationship unconfirmed.
Did the Prices Change Between UPD 3 and UPD 5?
This is where the page used to end, and where a second session complicated the answer. In a UPD 5 recording, the shop’s floating promo cards — the rotating OP! badges that hang in the world — print every one of the six passes at a higher number than the UPD 3 panel did:
| Product | UPD 3 shop panel | UPD 5 floating promo card |
|---|---|---|
| Double Roll | 720 | 799 |
| VIP | 225 | 249 |
| Luck | 180 | 199 |
| Ultra Luck | 450 | 499 |
| More Cash | 180 | 199 |
| Roll Speed | 315 | 349 |
| Jackpot Roll (single) | 72 | 79 |

This is the obstacle: the UPD 5 sessions we hold own these passes, so the panel prints Owned instead of a number. The floating promo cards are the only UPD 5 prices we can read.
We are not calling that a repricing, and the reason is on this page already. Look at the Jackpot Roll row: 72 on the panel against 79 on the floating card. That is a +9.7% gap inside a single UPD 3 build — the same recording that gave us the panel numbers also gave us the 79, which this page has printed since September. Every UPD 5 figure sits about +10% above its UPD 3 counterpart, which is the same margin. So the likeliest reading is not that the developer raised prices, but that the promo cards have always printed a higher number than the Shop panel, and we simply now have promo readings for the passes where before we only had one for spins. We have also seen a third, lower set quoted for these same passes in a UPD-era session, which we have not been able to reproduce on a frame of our own — so treat the direction of any change as open, not settled, and read the button in front of you.
Which Anime Dice Purchases Are Worth The Robux?
Judging only by what the cards claim and how the loop works:
- Permanent multipliers first. Luck (180) and Ultra Luck (450) raise luck on every roll; More Cash (180) raises cash on every roll. Because they never expire, their value compounds the longer you play — this is where a small budget goes furthest.
- VIP (225) bundles 1.5x Cash and 1.5x Luck with cosmetic chat tag and trail perks, so it partly overlaps the Luck and More Cash passes — buying both VIP and the standalone luck/cash passes may double up on the same multiplier (unconfirmed).
- Double Roll (720) is the priciest pass; it doubles rolls per action, which mostly saves time rather than raising odds, so it rewards long sessions more than a short playthrough.
- Roll Speed (315) is pure quality-of-life — faster rolls, no statistical gain shown.
- Jackpot Spins are a burst, not a base. The player in the source video deliberately saves them until his luck potions are stacked, because a 1,000x multiplier spent on an unboosted roll is largely wasted.
None of these are required to progress. If you are still learning the loop, spend nothing yet and work the free systems first — the beginner progression guide and the block and dice upgrade priorities cover what actually moves your economy.
Can You Get The Same Boosts Without Spending?
Yes — the shop accelerates a loop that already runs for free:
- Free lucky spins from codes. The Shop panel’s own Codes box (visible under the gamepasses) is fed by live redeem codes. Our Anime Dice codes page lists the current ones; the source video redeems several and each grants free lucky spins.
- Offline and idle income. Cash keeps generating while you are away, so the More Cash multiplier is not the only way to grow a balance — see offline earnings and the AFK farming setup.
- Reroll discipline over raw luck. A luck gamepass widens your odds, but what you spend rerolls on matters more. The reroll priority guide and the traits guide cover which targets are worth the currency you already have.
- Quests and group chest. Daily/weekly quests and the group chest hand out spins and tickets the shop would otherwise sell you.
The complete price table on this page was captured on UPD 3 (official page last updated 2026-09-12), and the second, partial set of promo-card prices is from a UPD 5 session recorded on 20 September 2026. Future updates may reprice or add items, and the update history tracks what changes. If you catch the shop panel at different numbers on your client, send a dated screenshot through our contact page and we will credit it here — a UPD 5 panel capture is the single thing that would settle the promo-card question above.
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