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Anime Dice Guides

Anime Dice Gamepass Prices: What Each Pass Costs and Does

Every Anime Dice gamepass and jackpot spin Robux price, read frame by frame — the UPD 3 shop panel and the UPD 5 promo cards, with the gap between them explained.

9/13/2026 UPD 5 Last updated: 9/26/2026 11 min read

FAQ

How many gamepasses does Anime Dice have?
Six, all visible in the Shop panel under the Gamepasses heading: Double Roll, VIP, Luck, Ultra Luck, More Cash and Roll Speed. Each is a one-time permanent purchase priced in Robux, and each flips to an "Owned" button once bought.
What is the cheapest way to buy a jackpot spin?
A single Jackpot Spin costs 72 Robux, five cost 342 and ten cost 675. Buying in bulk is cheaper per spin (about 67.5 Robux each at the ten-spin tier versus 72 for one). A jackpot spin is a consumable that puts a 1,000x luck multiplier on your very next roll, not a permanent upgrade.
Are gamepasses better than jackpot spins?
They do different jobs. A gamepass is permanent and always on, so its value spreads across every roll you ever make. A jackpot spin is one burst on one roll — worth saving for a moment when your luck is already stacked from potions, otherwise the 1,000x is wasted on a single mediocre roll.
Can you progress in Anime Dice without spending Robux?
Yes. Offline generation, tower runs, daily and weekly quests and free lucky spins from codes all push the same luck and cash the gamepasses multiply. Spending Robux accelerates a loop you can run for free — see the reroll priority and offline earnings guides for the no-cost route.
Are these Robux prices guaranteed to stay the same?
No. Our complete six-pass table is a UPD 3 shop-panel capture, and a UPD 5 session shows the floating promo cards for the same six passes at about ten percent more. We cannot yet tell whether that is a repricing or a gap that has always existed between the promo cards and the panel, because the same UPD 3 recording already shows the Jackpot Roll card at 79 against the panel's 72. Always confirm the live number on the button in front of you.
Why do the floating promo cards show a different price from the shop panel?
We can measure the gap but not explain it. In our UPD 3 session the Jackpot Roll promo card read 79 Robux while the panel's single spin read 72, and every UPD 5 promo card sits about ten percent above its UPD 3 panel figure by the same margin. Whether the promo cards are a convenience price, a bundle, or simply a stale value is not printed anywhere on screen, so this page prints both numbers and marks the relationship unconfirmed.

Where Is The Robux Shop In Anime Dice?

There are two things players call “the shop”, and only one of them spends Robux. The cash shop (the MARKET / SELL UNIT stalls on your plot) is bought with in-game dollars. The Robux shop opens from the Shop button pinned to the left edge of the screen, next to Rebirth and Index. Inside it, the green price pills carry the Robux hexagon icon — that is the money we are reading here. The dollar figures printed in the bottom-left corner ($67, $2.82k in these frames) are your in-game cash balance, not prices, so keep the two apart.

Two purchase icons also float in the world itself, so you can buy without opening the panel at all:

Anime Dice base screen with the Shop, Rebirth and Index buttons on the left and floating world quick-buy icons for the 720 Robux Double Roll and the 999x luck Jackpot Roll at 79 Robux on the right

The world icons are shortcuts to the same products that live inside the Shop panel.

Source: every price and label on this page was read frame by frame from the RexonSIM playthrough Noob To PRO with $10,000 ROBUX in Anime Dice Roblox (September 2026, UPD 3), whose opening minutes are spent inside the Robux shop. No competitor wiki or aggregator was used as a data source — the numbers below come only from what is legible on screen.

The Anime Dice session where the full Robux shop and gamepass list are opened and purchased

How Much Do Anime Dice Gamepasses Cost?

Provenance first: the table in this section is a UPD 3 shop-panel capture — a complete six-pass read, and still the only complete one we have. A UPD 5 session gives us a second, partial reading from the shop’s floating promo cards, and the two disagree by a consistent margin. That comparison has its own section further down, and we are not merging the two sets.

Six gamepasses sit under the Gamepasses heading, three per row. The first three are visible as soon as you scroll to the section:

GamepassEffect text on the cardRobux price
Double RollRoll two dice at once!720
VIPChat Tag, Trail, 1.5x Cash, 1.5x Luck225
Luck1.5x Luck180

Anime Dice Shop panel Gamepasses section listing Double Roll for 720 Robux, VIP for 225 Robux and Luck for 180 Robux with each card's effect text printed under its name

Prices are the green Robux pills; the line under each name is the card’s own description.

The Luck and Ultra Luck cards are two of the places this game prints luck. Our luck guide collects the rest — dice rows, hex nodes, potions and rebirth — and refuses to add them into a total.

Watch the gamepass list at 1:18

Scrolling down reveals the second row — and, once bought, the top row flips to Owned:

GamepassEffect text on the cardRobux price
Ultra Luck3x Luck450
More Cash2x Cash Boost180
Roll SpeedRolls faster!315

Anime Dice Shop panel scrolled to the second Gamepasses row showing Ultra Luck at 3x Luck for 450 Robux, More Cash at 2x Cash Boost for 180 Robux and Roll Speed at 315 Robux above the Codes section

Below this row the panel opens into the Codes box — free rewards in the same menu.

Watch the second gamepass row at 1:30

How Are Jackpot Spins Different From Gamepasses?

A gamepass is permanent — buy it once and it is on for every roll from then on. A Jackpot Spin is consumable: it drops your next roll into a special pool with a printed 1,000x Luck multiplier on next roll!, then it is spent. They are sold in bundles:

Jackpot SpinsRobux pricePer spin
1 Spin7272
5 Spins342~68.4
10 Spins67567.5

Anime Dice Jackpot Spins section advertising a 1,000x Luck multiplier on the next roll with one spin at 72 Robux, five spins at 342 Robux and ten spins at 675 Robux

Bulk bundles shave the per-spin price; the multiplier applies to a single roll.

Watch the jackpot spins at 1:36

For what the Robux-only Jackpot Spin buys relative to the free Lucky Spin — where each one comes from, and the Auto Roll trap that burns free spins the moment they arrive — see the Lucky Spin vs Jackpot Spin comparison.

Anime Dice Shop panel showing the Jackpot Spins prices of 72, 342 and 675 Robux directly above a Gamepasses row where Double Roll, VIP and Luck all read Owned after purchase

The whole shop in one screen: spins on top, owned gamepasses below.

Watch spins above the owned gamepasses at 1:32

One honest wrinkle: the floating world icon labelled Jackpot Roll 999x luck is priced at 79 Robux, while the Shop panel’s single 1 Spin is 72 and advertises 1,000x. The frames do not make it clear whether these are the same product priced two ways or two separate items, so we report both numbers exactly as seen and mark the relationship unconfirmed.

Did the Prices Change Between UPD 3 and UPD 5?

This is where the page used to end, and where a second session complicated the answer. In a UPD 5 recording, the shop’s floating promo cards — the rotating OP! badges that hang in the world — print every one of the six passes at a higher number than the UPD 3 panel did:

ProductUPD 3 shop panelUPD 5 floating promo card
Double Roll720799
VIP225249
Luck180199
Ultra Luck450499
More Cash180199
Roll Speed315349
Jackpot Roll (single)7279

The Anime Dice Shop panel in a UPD 5 session showing the Ultra Luck, More Cash and Roll Speed cards with their effect text and a green Owned button instead of a price, because the account already owns them

This is the obstacle: the UPD 5 sessions we hold own these passes, so the panel prints Owned instead of a number. The floating promo cards are the only UPD 5 prices we can read.

We are not calling that a repricing, and the reason is on this page already. Look at the Jackpot Roll row: 72 on the panel against 79 on the floating card. That is a +9.7% gap inside a single UPD 3 build — the same recording that gave us the panel numbers also gave us the 79, which this page has printed since September. Every UPD 5 figure sits about +10% above its UPD 3 counterpart, which is the same margin. So the likeliest reading is not that the developer raised prices, but that the promo cards have always printed a higher number than the Shop panel, and we simply now have promo readings for the passes where before we only had one for spins. We have also seen a third, lower set quoted for these same passes in a UPD-era session, which we have not been able to reproduce on a frame of our own — so treat the direction of any change as open, not settled, and read the button in front of you.

Which Anime Dice Purchases Are Worth The Robux?

Judging only by what the cards claim and how the loop works:

  • Permanent multipliers first. Luck (180) and Ultra Luck (450) raise luck on every roll; More Cash (180) raises cash on every roll. Because they never expire, their value compounds the longer you play — this is where a small budget goes furthest.
  • VIP (225) bundles 1.5x Cash and 1.5x Luck with cosmetic chat tag and trail perks, so it partly overlaps the Luck and More Cash passes — buying both VIP and the standalone luck/cash passes may double up on the same multiplier (unconfirmed).
  • Double Roll (720) is the priciest pass; it doubles rolls per action, which mostly saves time rather than raising odds, so it rewards long sessions more than a short playthrough.
  • Roll Speed (315) is pure quality-of-life — faster rolls, no statistical gain shown.
  • Jackpot Spins are a burst, not a base. The player in the source video deliberately saves them until his luck potions are stacked, because a 1,000x multiplier spent on an unboosted roll is largely wasted.

None of these are required to progress. If you are still learning the loop, spend nothing yet and work the free systems first — the beginner progression guide and the block and dice upgrade priorities cover what actually moves your economy.

Can You Get The Same Boosts Without Spending?

Yes — the shop accelerates a loop that already runs for free:

  • Free lucky spins from codes. The Shop panel’s own Codes box (visible under the gamepasses) is fed by live redeem codes. Our Anime Dice codes page lists the current ones; the source video redeems several and each grants free lucky spins.
  • Offline and idle income. Cash keeps generating while you are away, so the More Cash multiplier is not the only way to grow a balance — see offline earnings and the AFK farming setup.
  • Reroll discipline over raw luck. A luck gamepass widens your odds, but what you spend rerolls on matters more. The reroll priority guide and the traits guide cover which targets are worth the currency you already have.
  • Quests and group chest. Daily/weekly quests and the group chest hand out spins and tickets the shop would otherwise sell you.

The complete price table on this page was captured on UPD 3 (official page last updated 2026-09-12), and the second, partial set of promo-card prices is from a UPD 5 session recorded on 20 September 2026. Future updates may reprice or add items, and the update history tracks what changes. If you catch the shop panel at different numbers on your client, send a dated screenshot through our contact page and we will credit it here — a UPD 5 panel capture is the single thing that would settle the promo-card question above.

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