Anime Dice Update 7: Rebirth Upgrade Points, Third Base Floor and New Dice
Anime Dice UPD 7 read off frames: the developer's own patch notes, the 6-path Rebirth Stats panel, and a purchase confirmation. Checked 7 October 2026.
FAQ
What is new in Anime Dice Update 7?
How do Rebirth Upgrade Points work in Anime Dice?
Is there an official Anime Dice changelog?
Are there new Anime Dice codes in UPD 7?
What exactly did UPD 7 change that you can show?
What Is in Anime Dice Update 7?
For the first time since this game launched, an update arrived with a change list attached — and the list is the developer’s, not a creator’s guess. UPD 7 went live in the 5-6 October 2026 window, and a post headed UPDATE 7 in the developer’s Discord lists six changes: Rebirth Upgrades where every rebirth grants 1 Upgrade Point spent across 6 different upgrade paths, Gamepass gifting and trading, a brand-new third base floor, 1 brand-new dice, 2 new Rebirths, and more units.
We can also put one of those six changes next to the client that implements it. The game’s own Rebirth Stats panel prints exactly six upgrade rows — Luck, Money, Damage, Health, Trait Luck and Grade Luck — which is the “6 different Rebirth Upgrade paths” the notes describe, read independently off the panel rather than assumed from the post.
Sources: the frames below come from Xou Blox’s I BROKE the NEW JUJUTSU KAISEN UPDATE in ANIME DICE!! (New Update 7) (uploaded 5 October 2026, 11 minutes 26 seconds, Portuguese narration), checked at full resolution on 7 October 2026 using a per-second re-extraction pass. The recording is clean of creator furniture in the frames we used — no facecam, no channel watermark, no burned-in subtitles and no operating-system overlay. Two of the frames are the creator’s screen showing the developer’s Discord announcement: we display that screenshot as it appeared on screen and label it as the developer’s post, but we did not open the Discord server ourselves, so treat it as a second-hand capture of an official announcement rather than as a source we queried. Two occurrences of the creator’s own promotional text (
CUPOM: XOU) appear elsewhere in the recording; no frame used here contains it.
The session these UPD 7 frames come from — the Rebirth Stats panel is at about 3:00 and the developer's notes are shown at about 8:00

The notes exist, and they name the mechanic before any creator does.
Watch the developer’s UPD 7 notes at 8:00
The header of that screenshot matters as much as the text. The post sits under an account with the M&M badge — the same developer group the game links to — and a timestamp reading Ontem às 16:04 (“yesterday at 16:04” in the capture’s Portuguese locale), which places the announcement the day before the recording was made. We reproduce those two details as printed rather than translating them into a firm publication time, because the frame shows a Discord client in someone else’s language and we cannot see the date itself.

Four more sections of the same post, including the two the client makes visible.
Watch the rest of the notes at 8:24
Two of those bullets have something on screen to back them up. GAMEPASS GIFTING & TRADING is new behaviour for a game whose trading page previously covered unit swaps only, and the third floor shows up in the same recording as a second storey of base plots with a glowing upgrade totem on it. The remaining bullets — the new dice, the two new rebirths, the added units — are statements from the notes that we have not yet re-read in a client panel, so this page reports them as the developer’s claims and stops there.
How Do Rebirth Upgrade Points Work?
The client’s own panel is the answer, and it is one of the few UPD 7 surfaces we can read end to end at native resolution.

Six rows, which is the number the developer’s own post quotes.
Watch the Rebirth Stats panel at 3:00
The panel prints a percentage and a level for each path, and the HUD in the same frames reads $215.5oc with Friend Boost +20%. A second frame eleven seconds later shows the same panel after the player has spent everything:

Spent to zero — and the sixth row, Grade Luck, is visible in this frame.
Watch the points spent at 3:12
| Row, top to bottom | Bonus as printed | Level as printed | In the later frame |
|---|---|---|---|
| Luck | +0% | Lv. 0 | off-screen (scrolled past) |
| Money | +60% | Lv. 6 | +140%, Lv. 14 |
| Damage | +0% | Lv. 0 | +0%, Lv. 0 |
| Health | +0% | Lv. 0 | +0%, Lv. 0 |
| Trait Luck | +0% | Lv. 0 | +0%, Lv. 0 |
| Grade Luck | not visible in the first frame | not visible | +0%, Lv. 0 |
| — | — | — | Rebirth Points: 8 → 0 |
Our arithmetic, not the game’s printer: Money reads +60% at Lv. 6 and +140% at Lv. 14, which is 10 percentage points per level across both readings, and the eight points that disappeared between the frames match the eight levels Money gained. Two data points agreeing on a 10%/level slope is a pattern worth watching, not a published formula — the game prints no per-level value anywhere we have seen, and a third reading could break it.
What Else Is Confirmed in the Client?
One interaction frame, and it is worth recording because it names a purchase explicitly rather than leaving it to a creator’s commentary.

The game names what was bought, which is how we can quote it as a fact.
Watch the purchase confirmation at 4:12
What Could Not Be Determined From These Frames?
The section that keeps this page honest. Every line is a real gap, not an oversight:
- Most of the six notes are unverified in-client. We confirmed the Rebirth Upgrades mechanic against the panel that implements it. The new dice, the 2 new rebirths, the added units and the third base floor are the developer’s statements as displayed on a creator’s screen; we have not opened a UPD 7 panel that enumerates any of them.
- The Discord post itself. We have a screenshot of it inside someone else’s recording. We did not open the developer’s Discord, so we cannot confirm the announcement date, the channel, or whether the post was edited afterwards.
- Every number in the economy. UPD 7’s drop rates, unit odds, dice stats, tower reward changes, shop prices and the per-level value of each Rebirth Upgrade path are not on this page. The client prints no formula for them, and we have not re-pinned the panels that would show them.
- Whether the 10%/level slope holds. Two frames, one account, one session. Our own arithmetic is labelled as such.
- Which panels are new to UPD 7 rather than merely present in it. The Rebirth Stats panel is the mechanic the notes describe, so it is reasonable to place it here, but a build-by-build comparison would be needed to state that nothing else changed.
- The
ocsuffix band. The HUD reads$215.5ocin these frames. Where that sits on the cash ladder is a money page question, not this one.
What Should You Read Next?
- Update 6 — the previous cycle, and the one where the only new mechanic we could read was a gear drop panel
- Update history — every version row side by side, each labelled by evidence level, including the endpoint split over UPD 7’s own timestamp
- Anime Dice codes — why
UPDATE7andSORRY4DELAYare listed without any reward amount - Rebirth guide — the multiplier ladder that UPD 7 has now hung a spend system off
- Daily rewards — the seven-tile board whose HUD button reads
Dailyin this build
Related Articles
guides
Anime Dice Money: Where Cash Comes From, Read Frame by Frame
Anime Dice money read frame by frame: the cash counter's k-to-oc suffix ladder, the $/s income every unit card prints, and the breakdown no screen ever shows.
guides
Anime Dice Probability and Roll Odds: The 1 in N Screens
Anime Dice prints unit odds as 1 in N and trait odds as percentages, never as one drop table. Frame-by-frame readings plus the arithmetic the game leaves out.
guides
Anime Dice Calculator: Cash per Luck and the Next-Dice Wait
Every Anime Dice dice price re-read at native resolution, turned into cash-per-Luck arithmetic from the 42x rung to 5,000,000,000x, plus the wait formula.
Was this helpful?
Thanks for the feedback!